PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME ANIMASI PELAJARAN SEJARAH KEBUDAYAAN ISLAM MATERI DINASTI BANI UMAYYAH PADA JENJANG MADRASAH TSANAWIYAH KELAS VII

UMI KULSUM, . (2020) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME ANIMASI PELAJARAN SEJARAH KEBUDAYAAN ISLAM MATERI DINASTI BANI UMAYYAH PADA JENJANG MADRASAH TSANAWIYAH KELAS VII. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran game animasi pada pelajaran Sejarah Kebudayaan Islam materi Dinasti Bani Umayyah. Untuk mengetahui penilaian kelayakan produk dari pakar media dan pakar materi. Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development) mengembangkan media pembelajaran game animasi Sejarah Kebudayaan Islam materi Dinasti Bani Umayyah untuk siswa kelas VII Madrasah Tsanawiyah. Game ini didesain menggunakan aplikasi pembuat game animasi Construct 2. Penelitan ini menggunakan desain penelitian ADDIE yang terdiri dari lima tahap yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Teknik pengumpulan data terdiri dari wawancara dan angket. Hasil penelitian ini menunjukkan bahwa media game animasi yang dikembangkan dinilai melalui validasi pakar media dengan perolehan sebesar 4,5 dengan kategori “Sangat Baik” dan validasi pakar materi dengan perolehan 4,6 dengan kategori “Sangat Baik”. Kemudian dilakukan uji penerapan media oleh guru SKI dengan perolehan persentase sebesar 92% kategori “Sangat Baik” dan uji penerapan media oleh siswa dengan perolehan persentase sebesar 89% kategori “Sangat Baik”. Maka dapat disimpulkan bahwa media pembelajaran game animasi SKI dengan materi Dinasti Bani Umayyah ini dalam kategori “Sangat Baik” dan layak digunakan. This research aims to develop learning media for animated games in the lessons of Islamic Cultural History, the material of the Umayyad Dynasty. To find out the product feasibility assessment from media experts and material experts. This type of research is research and development (Research and Development) to develop a learning media animation game of Islamic Culture Hajj Umayyad dynasty material for grade VII students of Madrasah Tsanawiyah. This game is designed using the Construct 2 animation game maker application. This research uses ADDIE research design which consists of five stages namely analysis, design, development, implementation, and evaluation. Data collection techniques consisted of interviews and questionnaires. The result of this development research is the feasibility assessment by media experts and material experts Data presented in the form of descriptive data. Then the data collection techniques used were interviews and the distribution of questionnaires. The results of this study showed that the animation game media developed were assessed through the validation of media experts with the acquisition of 4.5 with the category "Very Good" and the material expert validation with the acquisition of 4.6 with the category "Very good". Then the media application test was conducted by the SKI teacher with a percentage gain of 92% in the "Very Good" category and a test for the application of the media with a percentage of 89% in the "Very Good" category. Then it can be concluded that the learning media of SKI animated game with the material of the Bani Umayyah Dynasty is in the category of "Very Good" and is worth using.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr.Andy Hadiyanto,MA ; 2). Dr.Amaliyah, M.Pd
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIS > S1 Ilmu Agama Islam
Depositing User: Users 4756 not found.
Date Deposited: 11 Sep 2020 13:21
Last Modified: 11 Sep 2020 13:21
URI: http://repository.unj.ac.id/id/eprint/10183

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