PENGEMBANGAN MULTIMEDIA GAME EDUKATIF MARLISI UNTUK MENINGKATKAN KETERAMPILAN MENULIS NARASI BAHASA INDONESIA KELAS III SEKOLAH DASAR NEGERI KOTA BOGOR

TUSTIYANA WINDIYANI, . (2021) PENGEMBANGAN MULTIMEDIA GAME EDUKATIF MARLISI UNTUK MENINGKATKAN KETERAMPILAN MENULIS NARASI BAHASA INDONESIA KELAS III SEKOLAH DASAR NEGERI KOTA BOGOR. Doktor thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

ABSTRAK Keterampilan menulis sangat penting untuk diajarkan di sekolah karena sangat diperlukan dan berpengaruh terhadap mata pelajaran lain. Keterampilan menulis menjadi indikator penunjang keberhasilan dan prestasi akademik peserta didik di sekolah. Oleh sebab itu, guru harus melatih dan mengembangkan keterampilan menulis peserta didik sejak dini. Pembelajaran menulis peserta didik di sekolah menjadi wadah dalam mengembangkan minat, bakat dan potensi peserta didik dalam bidang menulis. Tugas guru di sekolah berperan untuk untuk mentransmisikan dan mengembangkan potensi dan bakat peserta didik tersebut. Penelitian ini bertujuan untuk menghasilkan produk multimedia pembelajaran game edukatif marlisi untuk meningkatkan keterampilan menulis narasi Bahasa Indonesia kelas III Sekolah Dasar Negeri Kota Bogor dengan jumlah responden 100 peserta didik. Metode penelitian yang digunakan adalah Penelitian Pengembangan dengan model Lee and Owens. Tahapan penelitian dilakukan dengan konsep ADDIE, yaitu Assessment/Analysis; Design; Development; Implementation; Evaluation. Penelitian diawali dengan analisis kebutuhan, kemudian melakukan pengembangan media pembelajaran,selanjutnya melakukan validasi oleh ahli, melakukan evaluasi dan revisi, terakhir mengimplementasikan multimedia game marlisi di sekolah yang telah ditentukan. Hasil penelitian dari validasi aspek materi, media, dan bahasa menunjukkan bahwa multimedia pembelajaran game edukatif marlisi ini valid. Pada tahap uji perorangan dan uji kelompok kecil, peserta didik yang dijadikan subjek penelitian memberikan respon sangat baik terhadap multimedia game edukatif yang digunakan. Efektifitas produk yang dikembangkan dilanjutkan dengan uji kelompok besar dengan 100 peserta didik. Hasil analisis uji-t menunjukan perbedaan hasil belajar antara pre-test dan post-test. Berdasarkan hasil penelitian dapat disimpulkan bahwa multimedia game edukatif yang dikembangkan dalam penelitian ini terbukti valid, praktis, dan memiliki efek potensial terhadap keterampilan menulis narasi Bahasa Indonesia kelas III Sekolah Dasar Negeri Kota Bogor. Multimedia game marlisi ini layak untuk digunakan dalam pembelajaran, terutama pembelajaran menulis narasi. Kata Kunci : Multimedia Game Edukatif Marlisi, Keterampilan Menulis Narasi Bahasa Indonesia ************* ABSTRACT Writing skills are very important for teaching in schools because they are very necessary and influence other subjects. Writing skills are a supporting indicator and academic achievement of students in school. Therefore, teachers must train and develop students' writing skills from an early age. Writing skills will not support by itself. Learning written by students at school becomes a forum for developing interests, talents and students in the written field. The task of the teacher in school plays a role in transmitting the talents of these students. This study aims to produce multimedia learning products of educational educational games in order to improve the skills of writing narrative Indonesian language class III Elementary School Bogor City with a total of 100 students. The research method used is Development Research with the Lee and Owens model. The research stages were carried out with the ADDIE concept, namely Analysis; Design; Development; Application; Evaluation. The research begins with a needs analysis, then develops instructional media, then performs validation by experts, evaluates and revisions, and finally implements the Marlisi multimedia game in the designated school. The results of the research from the validation of the material, media, and language aspects show that the educational learning media for this marginalized game are valid. In the individual test and small group test stages, students who were used as research subjects gave excellent responses to the multimedia games used. The effectiveness of the product developed by a large group test with 100 students. The results of the t-test analysis showed the difference in learning outcomes between the pre-test and post-test. Based on the results of the study, it can be proven that the multimedia games developed in this study are valid, practical, and have a potential effect on the narrative writing skills of Indonesian for grade III at the Bogor City Elementary School. This multimedia learning game of the Marlisi is suitable for use in learning, especially learning that is written in a narrative. Keywords: Marlisi Educational Multimedia Games, Narrative Writing Skills Indonesian

Item Type: Thesis (Doktor)
Additional Information: 1). Prof. Dr. Endry Boeriswati, M.Pd. ; 2). Prof. Dr. M. Syarif Sumantri, M.Pd.
Subjects: Pendidikan > Pendidikan
Pendidikan > Media Pembelajaran
Divisions: PASCASARJANA > S3 Pendidikan Dasar
Depositing User: Users 8820 not found.
Date Deposited: 29 Jan 2021 15:58
Last Modified: 29 Jan 2021 15:58
URI: http://repository.unj.ac.id/id/eprint/12562

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