MODEL PEMBELAJARAN JURUS TUNGGAL TANGAN KOSONG BERBASIS MULTIMEDIA INTERAKTIF

MUHSANA EL CINTAMI LANOS, . (2021) MODEL PEMBELAJARAN JURUS TUNGGAL TANGAN KOSONG BERBASIS MULTIMEDIA INTERAKTIF. Doktor thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan model pembelajaran jurus tunggal tangan kosong berbasis multimedia interaktif dan menguji efektifitas model pembelajaran jurus tunggal tangan kosong berbasis multimedia interaktif terhadap peningkatan keterampilan jurus tunggal tangan kosong. Metode penelitian yang digunakan adalah penelitian dan pengembangan (R & D) model Borg and Gall dengan sepuluh langkah penelitian. Pengumpulan data menggunakan observasi, angket, dan wawancara, Teknik analisis data menggunakan data kualitatif dan kuantitatif. Tahapan dimulai dari (1) Research and information collecting, hasil dari analisis kebutuhan menunjukan bahwa perlu adanya pembaharuan pembelajaran yang lebih efektif, inovatif dan bisa belajar dimana saja kapan saja tanpa terbatas ruang dan waktu. (2) Planning, membuat rencana penelitian dengan membentuk tim sesuai dengan keahlian yang dibutuhkan untuk membantu mengembangkan produk penelitian. (3) Develop Preliminary of Product membuat model/desain aplikasi pembelajaran yang berupa vidio, gambar, dan audio serta uji kelayakan teoritis dengan melibatkan expert judgment yaitu ahli pembelajaran, ahli materi dan ahli media. (4) Preliminary Field Testing menguji produk pada tahap awal yang melibatkan subjek uji coba 20 siswa. (5) Main Product Revision, memperbaiki produk yang dikembangkan yang telah diuji coba. (6) Main Field Testing, menguji coba kembali produk dengan jumlah subjek yang terdiri dari 100 siswa dari lima sekolah yang masising-masing terdiri dari 20 subjek uji coba. (7) Operational Product Revision, menyempuranakan produk yang dikembangkan berdasarkan saran dan masukan pada uji coba lapangan (8) Operational Field Testing, uji efektifitas melibatkan 80 siswa terdiri dari 40 kelompok kontrol dan 40 kelompok eksperimen (9) Final Product Revision, Menyempurnakan produk pembelajaran jurus tunggal tangan kosong berbasis multimedia interaktif sebelum disebarluaskan. (10) Dissemination and Implementation penelitian ini telah disosialisasikan kepada forum-forum professional dan masyarakat umum serta telah mendapatkan sertifikat hak cipta. Produk yang dihasilkan adalah aplikasi multimedia interaktif dan buku teks. Hasil penelitian menunjukkan bahwa model pembelajaran pencak silat jurus tunggal tangan kosong berbasis multimedia interaktif efektif meningkatkan hasil belajar keterampilan jurus tunggal tangan kosong siswa smp. Kata Kunci: Pembelajaran, Pencak Silat, Jurus tunggal tangan kosong, Multimedia interaktif ************** This study aims to develop an interactive multimedia-based jurus tunggal tangan kosong learning model and to test the effectiveness of the interactive multimedia-based jurus tunggal tangan kosong learning model on the improvement of empty-handed single-handed skills. The research method used is the research and development (R & D) model of the Borg and Gall with ten research steps. Data collection using observation, questionnaires, and interviews, data analysis techniques using qualitative and quantitative data. The stages start from (1) Research and information collecting, the results of needs analysis show that there is a need for renewal of learning that is more effective, innovative and can learn anywhere at any time without being limited by space and time. (2) Planning, making a research plan by forming a team according to the expertise needed to help develop research products. (3) Develop Preliminary of Product makes learning application models / designs in the form of videos, images and audio as well as theoretical feasibility tests by involving expert judgment, namely learning experts, material experts and media experts. (4) Preliminary Field Testing tests the product at an early stage involving 20 student trial subjects. (5) Main Product Revision, improving products being developed that have been tested. (6) Main Field Testing, testing the product again with a number of subjects consisting of 100 students from five schools, each consisting of 20 test subjects. (7) Operational Product Revision, attacking products developed based on suggestions and input on field trials (8) Operational Field Testing, effectiveness testing involving 80 students consisting of 40 control groups and 40 experimental groups (9) Final Product Revision, Improving learning products single-handed form based on interactive multimedia before being disseminated. (10) Dissemination and implementation of this research has been socialized to professional forums and the general public and has received a copyright certificate. The resulting products are interactive multimedia applications and textbooks. The results showed that the interactive multimedia-based single-handed pencak silat learning model was effective in improving junior high school students' learning outcomes of jurus tunggal tangan kosongskills

Item Type: Thesis (Doktor)
Additional Information: 1). Prof. Dr. Firmansyah Dlis, M.Pd. ; 2). Prof. Dr. Widiastuti, M.Pd.
Subjects: Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Divisions: PASCASARJANA > S3 Pendidikan Olahraga
Depositing User: Users 8833 not found.
Date Deposited: 18 Feb 2021 15:06
Last Modified: 06 Jul 2022 03:54
URI: http://repository.unj.ac.id/id/eprint/12837

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