ALIQ FAIRUZI AFIQ, . (2021) RANCANG BANGUN APLIKASI PERMAINAN TRADISIONAL BERBASIS ANDROID DALAM MASA PANDEMI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk menghasilkan produk aplikasi permainan tradisional rakyat berbasis android yang dapat di impelementasikan terhadap masyarakat. Rancangan ini diharapkan dapat memudahkan para masyarakat ataupun keluarga dirumah mempaktekan permainan tradisional yang bisa dilakukan dirumah saja melalui panduan aplikasi dari smartphone android. Panduan aplikasi permainan tradisional berbasis andoroid dalam masa pandemi sangat diperlukan mengingat dalam masa pandemi seperti ini masyarakat sangat sulit atau bahkan tidak bisa melakukan permainan tradisional. Penelitian ini menggunakan metode Penelitian dan Pengembangan dengan model ADDIE yang terdiri dari 5 tahapan, antara lain analisis, desain, pengembangan, implementasi, dan evaluasi. Hasil penelitian memproduksi rancangan atau model panduan permainan tradisional rakyat yang berupa aplikasi mobile phone dengan nama aplikasi PETRIMACO (Permainan Tradisional Rakyat Indonesia Berbasis Android). Rancangan aplikasi ini telah divalidasi oleh ahli teknologi informasi / developer aplikasi dan ahli permainan tradisional. Aplikasi PETRIMACO ini berisi 15 konten permainan tradisional rakyat lengkap dengan informasi permainan, peraturan permainan, alat permainan, cara bermain, manfaat bermain, foto permainan, & video permainan. Data dikumpulkan melalui observasi dan wawancara. Analisis data dilakukan secara deskriptif. Berdasarkan uji coba terhadap 30 responden, efektifitas penggunaan aplikasi mengalamai perbedaan antara Pre Test dan Post Test.This study aims to produce an Android-based traditional folk game application product that can be implemented in the community. This design is expected to make it easier for the community or family at home to practice traditional games that can be done at home through an application guide from an Android smartphone. Android-based traditional game application guidelines during a pandemic are very necessary considering that during a pandemic like this, people are very difficult or even unable to play traditional games. This study uses the Research and Development method with the ADDIE model which consists of 5 stages, including analysis, design, development, implementation, and evaluation. The results of the study produced a design or model of a guide for traditional folk games in the form of a mobile phone application with the application name PETRIMACO (Traditional Indonesian Folk Games based on Android). The design of this application has been validated by information technology experts / application developers and traditional game experts. This PETRIMACO application contains 15 traditional folk game content complete with game information, game rules, game tools, how to play, benefits of playing, game photos, & game videos. Data were collected through observation and interviews. Data analysis was done descriptively. Based on trials on 30 respondents, the effectiveness of using the application experienced a difference between the Pre Test and Post Test.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Hartman Nugraha, M.Pd. ; 2). Agung Robianto, S.Pd., M.Or. |
Subjects: | Geografi, Antropologi > Budaya, Adat Istiadat Geografi, Antropologi > Olah Raga dan Rekreasi Pendidikan > Media Pembelajaran Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan Teknologi dan Ilmu Terapan > Teknik Komputer |
Divisions: | FIO > Olahraga Rekreasi |
Depositing User: | Users 11861 not found. |
Date Deposited: | 29 Aug 2021 04:33 |
Last Modified: | 29 Aug 2021 04:33 |
URI: | http://repository.unj.ac.id/id/eprint/18089 |
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