MODEL PEMANASAN BERBASIS PERMAINAN PADA SISWA MADRASAH TSANAWIYAH

INDAH SUCILARASATI, . (2021) MODEL PEMANASAN BERBASIS PERMAINAN PADA SISWA MADRASAH TSANAWIYAH. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

MODEL PEMANASAN BERBASIS PERMAINAN PADA SISWA MADRASAH TSANAWIYAH Indah Sucilarasati Pendidikan Jasmani, Fakultas Ilmu Keolahragaan, Universitas Negeri Jakarta JL. Pemuda 10, Jakarta Indonesia Email: sucilarasatiindah@gmail.com ABSTRAK Tujuan penelitian ini adalah untuk menghasilkan produk model pemanasan berbasis permainan pada siswa Madrasah Tsanawiyah yang dapat diterapkan dalam proses pembelajaran pendidikan jasmani di Madrasah Tsanawiyah. Melalui model pemanasan berbasis permainan ini diharapkan siswa dapat mudah untuk berkonsentrasi dan membuat siswa menjadi lebih antusias dalam pembelajaran penjas. Penelitian ini menggunakan metode ADDIE dimana memiliki 5 tahapan yaitu analisis, desain, pengembangan model, pelaksanaan dan evaluasi. Tetapi akibat pandemi Covid-19, peneliti akhirnya hanya menggunakan 3 tahapan yaitu analisis, desain, dan pengembangan model. Penelitian ini menghasilkan produk model pemanasan berbasis permainan pada siswa Madrasah Tsanawiyah yang telah divalidasi oleh ahli pembelajaran, ahli permainan, dan guru penjas sebanyak 20 variasi pemanasan berbasis permainan. Data dikumpulkan melalui kegiatan observasi. Analisis data dilakukan secara deskriptif. Hasil penelitian berupa buku variasi pemanasan berbasis permainan pada siswa Madrasah Tsanawiyah. Berdasarkan hasil penelitian bahwa pemanasan berbasis permainan pada siswa Madrasah Tsanawiyah telah dinyatakan valid dan dapat diterapkan untuk siswa Madrasah Tsanawiyah oleh ahli pembelajaran, ahli permainan dan guru penjas. Kata Kunci : Model Pemanasan Berbasis Permainan, Siswa Madrasah Tsanawiyah.   GAME-BASED HEATING MODEL IN MADRASAH TSANAWIYAH STUDENTS ABSTRACT The purpose of this research is to produce a game-based heating model product on Madrasah Tsanawiyah students that can be applied in the process of physical education learning in Madrasah Tsanawiyah. Through model game-based heating is expected students can be easy to contrastsi and make students become more enthusiastic in learning penjas. This research uses ADDIE method which has 5 stages namely analysis, design, model development, implementation and evaluation. But due to the Covid-19 pandemic, researchers ended up using only 3 stages, namely analysis, design,and model development. This research produced a game-based heating model product on Madrasah Tsanawiyah students that has been validated by learning experts, game experts, and teachers as many as 20 variations of game-based heating. Data collected through observation activities. Data analysis is done descriptively. The results of the study in the form of a book of game-based heating variations on students madrasah Tsanawiyah. Based on the results of the study that game-based heating in students Madrasah Tsanawiyah has been declared valid and can be applied to students Madrasah Tsanawiyah by learning experts, game experts and teachers penjas. Keywords: Game-Based Heating Model, Madrasah Tsanawiyah Students.

Item Type: Thesis (Sarjana)
Additional Information: 1) Slamet Sukriadi, S.Pd., M.Pd. ; 2) Mastri Juniarto, M.Pd
Subjects: Pendidikan > Pendidikan Dasar
Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Divisions: FIO > Pendidikan Jasmani
Depositing User: Users 12019 not found.
Date Deposited: 30 Aug 2021 02:08
Last Modified: 30 Aug 2021 02:08
URI: http://repository.unj.ac.id/id/eprint/18191

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