PENGEMBANGAN PERMAINAN MONOPOLI KARAKTER PADA PEMBELAJARAN IPA MATERI ORGAN PENCERNAAN MANUSIA BERWAWASAN LINGKUNGAN UNTUK MENINGKATKAN HASIL BELAJAR IPA DI KELAS V SD (tesis)

SITI RAHMAWATI MUSLIM, . (2021) PENGEMBANGAN PERMAINAN MONOPOLI KARAKTER PADA PEMBELAJARAN IPA MATERI ORGAN PENCERNAAN MANUSIA BERWAWASAN LINGKUNGAN UNTUK MENINGKATKAN HASIL BELAJAR IPA DI KELAS V SD (tesis). Magister thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

ABSTRAK Penelitian ini bertujuan untuk mengembangkan Permainan Monopoli Karakter pada pembelajaran IPA berwawasan lingkungan materi Organ Pencernaan menjadi media pembelajaran yang layak digunakan dalam proses pembelajaran IPA sehingga monopoli karakter berwawasan lingkungan materi Organ Pencernaan dapat digunakan untuk meningkatkan hasil belajar IPA siswa Kelas V SD. Penelitian ini menggunakan metode penelitian dan pengembangan atau lebih sering dikenal dengan research and development. Peneliti menggunakan model pengembangan dengan ADDIE yang terdiri dari lima langkah, yaitu: Analyze, Design, Development, Implementation, and Evaluation. Hasil penelitian ini adalah media permainan Monopoli Karakter berwawasan lingkungan yang dapat meningkatkan hasil belajar IPA di Kelas V sekolah dasar. Hasil rata-rata presentase penilaian ahli materi, ahli media dan ahli bahasa terhadap permainan monopoli karakter berwawasan lingkungan mencapai 90%. Hasil evaluasi kuesiner one to one yang didapatkan didapatkan hasil sebesar 98%. Hasil evaluasi kuesioner small group yang didapatkan hasil sebesar 97%. Permainan monopoli karakter berwawasan lingkungan pada pembelajaran IPA materi organ pencernaan manusia juga dilakukan pretest pada saat sebelum menggunakan produk permainan dan posttest pada saat sesudah melakukan pembelajaran menggunakan produk. Hasil nilai rata-rata prestest pada saat evaluasi one to one sebesar 66, sedangkan posttest pada saat evaluasi one to one sebesar 79. Hasil nilai rata-rata prestest pada saat evaluasi small group sebesar 62, sedangkan small group pada saat evaluasi one to one sebesar 82. Berdasarkan hasil penelitian dapat disimpulkan bahwa hasil belajar IPA pada materi organ pencernaan manusia berwawasan lingkungan dapat ditingkatkan menggunakan media permainan monopoli karakter yang dikembangkan oleh penelitian ini. Kata Kunci : Hasil belajar IPA, Monopoli karakter, Pembelajaran IPA materi organ pencernaan manusia berwawasan lingkungan ABSTRACT This study aims to develop the Monopoly Character Game in science learning with environmental insight into the Digestive Organ material into a suitable learning media to be used in the science learning process so that the monopoly character with an environmental perspective on Digestive Organ material can be used to improve science learning outcomes for Class V elementary school students. This research uses research and development methods or more commonly known as research and development. The researcher uses a development model with ADDIE which consists of five steps, namely: Analyze, Design, Development, Implementation, and Evaluation. The result of this research is the media game Monopoly Character with environmental insight that can improve science learning outcomes in Grade V elementary school. The average result of the percentage assessment of material experts, media experts and linguists on the monopoly game of environmentally friendly characters reaches 90%. The results of the evaluation of the one to one questionnaire obtained were 98%. The results of the evaluation of the small group questionnaire obtained results of 97%. The monopoly game of environmentally friendly characters in science learning material for human digestive organs is also carried out pretest before using game products and posttest after learning to use products. The average pretest score during the one to one evaluation was 66, while the posttest during the one to one evaluation was 79. The average pretest score during the small group evaluation was 62, while the small group at the one to one evaluation was 82. Based on the results of the study, it can be concluded that the learning outcomes of science on the material of human digestive organs with an environmental perspective can be improved using the monopoly character game media developed by this study. Keywords : Science learning outcomes, character monopoly, science learning environment-friendly human digestive organs.

Item Type: Thesis (Magister)
Additional Information: 1). Dr. Agung Purwanto, M.Si. ; 2). Dr. Otib Satibi Hidayat, M.Pd.
Subjects: Pendidikan > Penelitian Tindakan Kelas > Pendidikan Dasar dan Menengah
Pendidikan > Media Pembelajaran
Divisions: PASCASARJANA > S2 Pendidikan Dasar
Depositing User: Users 12807 not found.
Date Deposited: 15 Sep 2021 15:16
Last Modified: 30 Sep 2021 08:18
URI: http://repository.unj.ac.id/id/eprint/20235

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