PENGEMBANGAN GAME EDUKASI BERBASIS E-LEARNING PADA MUATAN IPA MATERI EKOSISTEM KELAS V SEKOLAH DASAR

ANDI SALSABILA, . (2021) PENGEMBANGAN GAME EDUKASI BERBASIS E-LEARNING PADA MUATAN IPA MATERI EKOSISTEM KELAS V SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk menghasilkan produk berupa game edukasi berbasis e-learning yang berisi konten IPA dalam materi ekosistem untuk kelas V Sekolah Dasar. Pengembangan game edukasi berbasis e-learning ini menggunakan metode Research and Development. Model pengembangan yang digunakan adalah model ADDIE dengan rincian sebagai berikut: (1) Analisis; (2) Desain; (3) Pengembangan; (4) Implementasi; dan (5) Evaluasi. Subjek penelitian meliputi dua validator yaitu ahli materi dan ahli media, serta peserta didik kelas V sekolah dasar yang berjumlah 3 orang untuk evaluasi perorangan dan 6 orang untuk evaluasi kelompok kecil. Hasil penelitian menunjukkan kelayakan game edukasi berbasis e-learning dengan persentase 90% dari ahli materi dan 80% dari ahli media dalam kategori “sangat baik”. Hasil uji coba peserta didik memperoleh persentase rata-rata 98% dalam kategori “sangat baik”. Sehingga dapat disimpulkan bahwa game edukasi berbasis e-learning sangat cocok digunakan pada muatan IPA materi ekosistem untuk kelas V Sekolah Dasar. This study aims to produce a product in the form of educational game-based on e-learning containing science content in ecosystem materials for 5th grade of Elementary School. The development of educational game-based on elearning uses Research and Development methods. The development model used is the ADDIE model with the following details: (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation. The research subjects were two validator namely material experts and media experts, as well as fifth grade students totally three people for one to one evaluation and six people for small group evaluation. The results indicated that the feasibility of educational game-based on e-learning with a percentage of 90% from material experts and 80% from media experts in the "very good" category. The test results from students obtained an average percentage of 98% in the "very good" category. So it can be concluded that educational game-based on elearning suitable to be used for science content in ecosystem materials for 5th grade of Elementary School.

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dr. Edwita, M.Pd ; 2). Drs. A. R. Supriatna, M.Pd
Subjects: Sains > Sains, Ilmu Pengetahuan Alam
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 12008 not found.
Date Deposited: 16 Sep 2021 05:35
Last Modified: 16 Sep 2021 05:35
URI: http://repository.unj.ac.id/id/eprint/20597

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