PENGEMBANGAN FILTER GAME EDUKASI BERBASIS INSTAGRAM PADA MUATAN IPA DI KELAS V SEKOLAH DASAR

SAPHIRA YASMIN ANGGRAINI, . (2021) PENGEMBANGAN FILTER GAME EDUKASI BERBASIS INSTAGRAM PADA MUATAN IPA DI KELAS V SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk Media Pembelajaran Berbasis Game Edukasi Muatan IPA Materi Organ Pencernaan Kelas V Sekolah Dasar. Dari data hasil uji coba menggunakan analisis kebutuhan, peneliti menemukan beberapa permasalahan yang dialami 1) Peserta didik mengalami kejenuhan dan sulit fokus saat pembelajaran 2) Media pembelajaran yang monoton dan kurang menarik 3) Peserta didik aktif menggunakan smartphone. Dapat disimpulkan bahwa guru membutuhkan sebuah pengembangan media pembelajaran yang dapat membantu pembelajaran menjadi lebih menyenangkan sehingga peserta didik tertarik dan antusias dalam mengikuti pembelajaran. Penelitian dari pengembangan ini menggunakan model penelitian ADDIE (Analyze, Design, Development, Implementation, Evaluation). Dikarenakan adanya pandemic covid-19 media pembelajaran berbasis game edukasi ini diuji cobakan hanya pada ahli media, ahli materi, uji coba pengguna small group, dan field test secara online. Hasil uji coba ini memperoleh skor rata-rata 98% untuk ahli materi, 80% dan 85% untuk ahli media. Hasil uji coba pengguna 95,2% untuk tahap small group, dan 95,8% untuk tahap field test. Hal ini menunjukkan bahwa pengembangan media pembelajaran berbasis game edukasi termasuk ke dalam kategori “Sangat Baik (SB)” sehingga layak untuk digunakan dalam pembelajaran Ilmu Pengetahuan Alam (IPA) Tema 3 “Organ Pencernaan” Kelas V Sekolah Dasar. This research and development aims to produce learning media based on educational game for class V science learning elementary school. From the data from the needs analysis trial results, researchers discovered several problems experienced 1) students experience boredom and difficulty focusing on learning, 2) a monotonous and uninteresting media of learning, 3) students are active using smartphones. It may be concluded that teachers need a media development of learning that can help learning to be more fun so that students are drawn and enthusiastic to follow the learning. Research from this development uses ADDIE research model (analysis, design, development, implementation, evaluation). Due to the pandemic covid-19 learning media based on educational games is being tested only by media experts, materials experts, small group user trials, and field tests online. The result of this trial obtained and average score of 98% for materials expert, 80% and 85% for media experts. The results of the user trial is 92,5% for the small group testing phase and 95,5% for the field test phase. This shows that the educational game based on instagram for class V science learning elementary school is included in ”Very Good (SB)” category, so that it is suitable for use in learning natural science (IPA) theme 3 “Digestive Organs” Class V in Elementary School.

Item Type: Thesis (Sarjana)
Additional Information: 1). Drs. A.R. Supriatna, M.Pd ; 2). Drs. Dudung Amir Soleh, M.Pd
Subjects: Sains > Sains, Ilmu Pengetahuan Alam
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 12914 not found.
Date Deposited: 17 Sep 2021 06:16
Last Modified: 17 Sep 2021 06:16
URI: http://repository.unj.ac.id/id/eprint/20675

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