PENGEMBANGAN MEDIA POSTER BERBASIS AUGMENTED REALITY PADA MUATAN PEMBELAJARAN IPS MATERI KERAGAMAN BUDAYA INDONESIA DI KELAS IV SEKOLAH DASAR

SIFFA FAUZIAH SANTOSO PUTRI, . (2021) PENGEMBANGAN MEDIA POSTER BERBASIS AUGMENTED REALITY PADA MUATAN PEMBELAJARAN IPS MATERI KERAGAMAN BUDAYA INDONESIA DI KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran poster berbasis augmented reality pada muatan pembelajaran IPS materi keberagaman budaya Indonesia di kelas IV sekolah dasar. Subjek pada penelitian ini adalah peserta didik kelas IV SDN Duren Sawit 02 Pagi dan penelitian ini menggunakan jenis penelitian dan pengembangan (RAD) model ADDIE dengan lima langkah yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penilaian produk media dilakukan oleh tiga ahli : ahli media, ahli bahasa, dan ahli materi. Hasil penilaian oleh ahli media mendapatkan skor 100%, dengan kategori sangat baik. Penilaian oleh ahli bahasa mendapatkan skor 87,5%, dengan kategori sangat baik. Penilaian oleh ahli materi mendapatkan skor 100%, dengan kategori sangat baik. Hasil data analisis validasi penilaian ahli mendapakan skor kelayakan produk sebesar 95,83% sehingga memperoleh kategori sangat baik. Sedangkan pada uji coba one to one memperoleh skor 100% dengan kategori sangat baik sehingga layak digunakan sebagai media pembelajaran IPS materi keberagaman budaya indonesia di kelas IV sekolah dasar. Kata kunci: Poster, Augmented Reality, Keberagaman Budaya Indonesia, Ilmu Pengetahuan sosial ******* This study aims to develop a poster learning media based on augmented reality on the content of social studies learning material on Indonesian cultural diversity in the fourth grade of elementary school. The subjects in this study were fourth grade students at SDN Duren Sawit 02 Pagi and this study used the ADDIE model of research and development (RAD) with five steps, namely Analysis, Design, Development, Implementation, and Evaluation. Assessment of media products is carried out by three experts: media experts, linguists, and material experts. The results of the assessment by media experts get a score of 100%, with a very good category. Assessment by linguists got a score of 87.5%, with a very good category. Assessment by material experts gets a score of 100%, with a very good category. The results of the validation data analysis of expert assessments got a product feasibility score of 95.83% so that it obtained a very good category. Meanwhile, in the one-to-one trial, the score was 100% in the very good category, so it was suitable to be used as a social studies learning medium for Indonesian cultural diversity in grade IV elementary schools. Kata kunci: Poster, Augmented Reality, Indonesian cultural diversity, Social Sciences, 3D

Item Type: Thesis (Sarjana)
Additional Information: 1). PROF. DR. IR. Arita Marini, M.E ; 2). DRA. Siti Rohmi Yuliati, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 12932 not found.
Date Deposited: 27 Sep 2021 03:18
Last Modified: 27 Sep 2021 03:18
URI: http://repository.unj.ac.id/id/eprint/20722

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