SATRIO AJIE MINARTO, . (2021) Pengembangan Media Pembelajaran Menggambar Teknik Untuk Mahasiswa Berbasis Android. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
*ABSTRAK* Pengembangan Media Pembelajaran Menggambar Teknik Untuk Mahasiswa Berbasis Android Penelitian ini bertujuan untuk (1) mengembangkan media pembelajaran menggambar teknik untuk mahasiswa berbasis android menggunakan software Adobe Flash Professional CS6, (2) mengetahui validasi penilaian kelayakan media pembelajaran oleh ahli materi dan ahli media, (3) mengetahui penilaian mahasiswa terhadap media pembelajaran. Metode Pengembangan yang digunakan pada penelitian ini yaitu Research and Development (R&D) dengan model pengembangan ADDIE. Penelitian ini dilaksanakan di Universitas Negeri Jakarta. Metode yang digunakan pada pengumpulan data menggunakan kuesioner angket. Hasil penelitian dan pengembangan: (1) penelitian ini dilaksanakan menggunakan tahapan model ADDIE. Adapun tahapan nya yaitu: Analysis, Design, Development, Implemention, dan Evaluation. Tahap analysis berupa mengumpulkan data analisis kebutuhan dan analisis materi menggunakan Google Form kepada mahasiswa, 75% responden menjawab media pembelajaran yang dipakai pada perkuliahan gambar teknik berupa buku, lalu 75% responden menjawab perlunya pengembangan media pembelajaran pada mata kuliah gambar teknik. Tahap design meliputi pembuatan flowchart dan storyboard. Tahap development berupa pembuatan produk media pembelajaran berbasis android, validasi ahli media dan ahli materi, serta revisi media pembelajaran oleh ahli media dan ahli materi. Tahap implementation dilaksanakan dengan dua tahapan yaitu uji coba kelompok kecil yang melibatkan 5 mahasiswa dan uji coba lapangan kelompok besar yang melibatkan 20 mahasiswa yang sudah mengambil mata kuliah gambar teknik. (2) Pada uji coba validasi materi, media pembelajaran mendapatkan skor persentase 80% dan masuk dalam kategori “Layak”. Selanjutnya pada uji coba validasi media, media pembelajaran mendapatkan skor persentase 70,67% dan masuk dalam kategori “Layak”. (3) Lalu pada hasil uji coba kelompok kecil yang melibatkan 5 mahasiswa mendapatkan skor persentase 92,53 % dan masuk dalam kategori “Sangat Layak”. Sedangkan pada hasil uji coba lapangan yang melibatkan 20 mahasiswa mendapatkan skor persentase 91,40 dan masuk dalam kategori “Sangat Layak”. Berdasarkan data tersebut, dengan demikian media pembelajaran gambar teknik berbasis android valid dan layak digunakan sebagai media pembelajaran untuk mahasiswa pendidikan teknik mesin. *ABSTRACT* Development of Engineering Drawing Learning Media for Students Based on Android This research aims to (1) develop Engineering drawing learning media for students based on Android using Adobe Flash Professional CS6 software, (2) knowing the validation of the assessment of the feasibility of learning media by material experts and media experts, (3) knowing student assessment of learning media. The development method used in this research is Research and Development (R&D) with the ADDIE development model. This research was conducted at the State University of Jakarta. The method used in data collection is using a questionnaire. The results of research and development: (1) this research was carried out using the ADDIE model stage. The stages are: Analysis, Design, Development, Implementation, and Evaluation. The analysis stage is in the form of collecting needs analysis data and material analysis using Google Forms to students, 75% of respondents answered the learning media used in engineering drawing courses in the form of books, then 75% of respondents answered the need to develop learning media in engineering drawing courses. The design stage includes making flowcharts and storyboards. The development stage is in the form of making android-based learning media products, validation of media experts and material experts, and revision of learning media by media experts and material experts. The implementation phase is carried out in two stages, namely small group trials involving 5 students and large group field trials involving 20 students who have taken engineering drawing courses. (2) In the material validation trial, the learning media got a percentage score of 80% and was included in the "Worthy" category. Furthermore, in the media validation trial, the learning media got a percentage score of 70.67% and was included in the "Worthy" category. (3) Then the results of small group trials involving 5 students got a percentage score of 92.53% and were included in the "Very Worthy" category. While the results of field trials involving 20 students got a percentage score of 91.40% and were included in the "Very Worthy" category. Based on these data, thus the android-based engineering drawing learning media is valid and feasible to be used as a learning media for mechanical engineering education students.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1) I Wayan Sugita, S.T., M.T. 2) Ahmad Kholil, S.T., M.T. |
Subjects: | Pendidikan > Media Pembelajaran Teknologi dan Ilmu Terapan > Teknik Mesin, Mekanika Teknik |
Divisions: | FT > S1 Pendidikan Teknik Mesin |
Depositing User: | Users 12945 not found. |
Date Deposited: | 23 Sep 2021 02:12 |
Last Modified: | 23 Sep 2021 02:12 |
URI: | http://repository.unj.ac.id/id/eprint/20846 |
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