PENGEMBANGAN PAPAN PERMAINAN BERBANTUAN SMARTPHONE UNTUK MATA PELAJARAN EKONOMI PADA MATERI PASAR MODAL SISWA SMA IPS DI DKI JAKARTA

NURUL HISNA HERYANTO, . (2022) PENGEMBANGAN PAPAN PERMAINAN BERBANTUAN SMARTPHONE UNTUK MATA PELAJARAN EKONOMI PADA MATERI PASAR MODAL SISWA SMA IPS DI DKI JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian pengembangan ini bertujuan untuk menghasilkan produk media permainan papan berbantuan smartphone dalam pembelajaran ekonomi pada materi pasar modal untuk siswa jenjang Sekolah Menengah Atas di DKI JAKARTA. Model pengembangan yang digunakan adalah model Baker & Schutz. Model ini terdiri dari tujuh tahapan yaitu formulasi produk, spesifikasi pembelajaran, item tryout, pengembangan produk, uji coba produk, revisi produk, dan analisis operasi. Evaluasi formatif yang dilakukan dalam pengembangan ini melibatkan ahli materi dan ahli media pembelajaran (expert review) dan pengguna (small group). Berdasarkan uji coba expert review dan small group, dinyatakan bahwa produk memiliki kejelasan media dan pesan yang sudah jelas, sudah relevan dengan topik, sesuai dengan tujuan pembelajaran, sesuai dengan lingkungan belajar karena mudah untuk digunakan, aturan dalam permainan sudah jelas dan sesuai, menyebabkan adanya interaksi sosial antar pemain, dan memberikan edukasi bagi pengguna media. Saat memainkannya mereka juga sangat antusias dan mengatakan bahwa media yang dikembangkan sangat menyenangkan khususnya dalam mempelajari pasar modal. This research and development objective is to develop smartphone-assisted board game media products in economic learning on capital market materials for high school students in JAKARTA. The development model used is the Baker & Schutz model. This model consists of seven stages, namely product formulation, learning specifications, tryout items, product development, product testing, product revision, and operation analysis. The formative evaluation carried out in this development involved material experts and learning media experts (expert review) and users (small group). Based on the expert review and small group trials, it was stated that the product has clear media and clear messages, is relevant to the topic, is following the learning objectives, is following the learning environment because it is easy to use, the rules in the game are clear and appropriate, causing social interaction between players, and provide education for media users. When users played it, they were also very enthusiastic and said that the media was very fun, especially in studying the capital market

Item Type: Thesis (Sarjana)
Additional Information: 1). Diana Ariani, M.Pd ; 2). Retno Widyaningrum, S.Kom, MM
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Teknologi Pendidikan
Depositing User: Users 13210 not found.
Date Deposited: 08 Mar 2022 03:22
Last Modified: 08 Mar 2022 03:22
URI: http://repository.unj.ac.id/id/eprint/23619

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