PENGEMBANGAN GAME EDUKASI MONOPOLI CERIA (MORIA) SEBAGAI MEDIA PEMBELAJARAN PADA MUATAN PELAJARAN IPS MATERI KEGIATAN EKONOMI KELAS IV SEKOLAH DASAR

ANNISA GUSMIANTI, . (2022) PENGEMBANGAN GAME EDUKASI MONOPOLI CERIA (MORIA) SEBAGAI MEDIA PEMBELAJARAN PADA MUATAN PELAJARAN IPS MATERI KEGIATAN EKONOMI KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media permainan monopoli dalam pembelajaran IPS materi kegiatan ekonomi kelas IV SD berupa aplikasi dan juga mengetahui kelayakan media permainan monopoli kegiatan ekonomi. Metode penelitian yang digunakan adalah Research and Development atau R&D. Model penelitian yang digunakan adalah Borg & Gall. Instrumen pengumpulan data berupa observasi, wawancara, angket uji ahli dan angket respon siswa. Proses uji ahli dilakukan kepada ahli materi, ahli media, dan ahli bahasa. Hasil validasi uji ahli materi 96% sehingga dapat dikatakan “sangat layak”, hasil validasi uji ahli media 80% sehingga dapat dikatakan “sangat layak” dan hasil validasi uji ahli bahasa adalah 80% dan dikayakan “sangat layak”. Dapat dirata-ratakan skor tes ketiga pakar memperoleh nilai 85,3% dan dapat dikatakan “sangat layak”. Hasil uji coba one to one mendapatkan skor rata-rata 83% dan hasil uji coba small group mendapatkan skor rata-rata sebesar 86%. Hal ini menunjukkan bahwa MORIA media permainan monopoli layak untuk digunakan sebagai media pembelajaran materi IPS kegiatan ekonomi. This study aims to develop the monopoly game media in the social learning of economy activities for class IV SD in the form of an application and also to determine the feasibility of the economy activities monopoly game media. The research method use is Research and Development or R&D. The research model used is Borg & Gall. Data collection instruments in the form observations, interviews, expert tes questionnaires and student responses questionnaires. The expert test process is carried out to material experts, media experts and linguists experts. The results of the material expert test validation are 96% so it can be “very feasible”, the media expert test validation results are 80% so it can be said to be “very feasible”, and the linguists test validation results are 80% and are said to be “feasible”. It can be averaged that the three expert test scores obtained a value of 85,3% and can be said to be “very feasible”. The results of the one to one trial get an average score 83% and the results of the small group trial get an average value of 86%..This shows that the Monopoly Game media is feasible to be used as a medium in learning social material for economy activities.

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dr. Arifin Maksum, M.Pd ; 2). Imaningtyas, M.Pd
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 14402 not found.
Date Deposited: 15 Mar 2022 05:14
Last Modified: 10 Oct 2022 06:35
URI: http://repository.unj.ac.id/id/eprint/24513

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