PENGEMBANGAN KEGIATAN BELAJAR BERBASIS MEDIA DIGITAL UNTUK MENSTIMULASI KETERAMPILAN MEMAKAI KAOS KAKI DAN SEPATU 4-5 TAHUN

ROHADATUL AISY RAJJIYAH, . (2022) PENGEMBANGAN KEGIATAN BELAJAR BERBASIS MEDIA DIGITAL UNTUK MENSTIMULASI KETERAMPILAN MEMAKAI KAOS KAKI DAN SEPATU 4-5 TAHUN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Tujuan penelitian pengembangan ini adalah mengembangkan produk media digital berupa video animasi, poster digital, dan buku cerita digital untuk menstimulasi keterampilan memakai kaos kaki dan sepatu anak usia 4-5 tahun. Penelitian ini termasuk jenis penelitian pengembangan dengan metode ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Responden dalam penelitian ini adalah 3 orang anak usia 4-5 tahun, 2 orang pendidik Lembaga PAUD, ahli materi, ahli media dan content creator. Hasil validasi oleh ahli materi, diperoleh persentase sebesar 83%,sehingga perancangan kegiatan belajar layak digunakan sesuai dengan revisi yang telah diberikan. Hasil validasi oleh ahli media sebesar 63.6%,sehingga prosuk yang dikembangkan layak digunakan tanpa revisi. Hasil validasi oleh pendidik sebesar 95,6%, hasil validasi oleh content creator 100% dan hasil uji efektivitas yang dilakukan pada anak usia 4-5 tahun sebesar 100%. Hasil validasi tersebut dikategorikan sangat layak, sehingga mendapatkan produk penelitian yang dihasilkan sudah sesuai dan berhasil untuk meningkatkan pengetahuan akan keterampilan memakai kaos kaki dan sepatu anak usia 4-5 tahun. The purpose of this development research is to develop digital media products in the form of animated videos, digital posters, and digital story books to stimulate the skills of wearing socks and shoes for children aged 4-5 years. This research is a type of development research using the ADDIE method (Analysis, Design, Development, Implementation, and Evaluation). Respondents in this study were 3 children aged 4-5 years, 2 PAUD educators, material experts, media experts and content creators. The results of validation by material experts, obtained a percentage of 83%, so that the design of learning activities is feasible to use in accordance with the revisions that have been given. The result of validation by media experts is 63.6%, so the product developed is feasible to use without revision. The results of validation by educators are 95.6%, the results of validation by content creators are 100% and the results of effectiveness tests conducted on children aged 4-5 years are 100%. The validation results are categorized as very feasible, so that the research products produced are appropriate and successful in increasing knowledge of the skills of wearing socks and shoes for children aged 4-5 years.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr.Yuliani Nurani,M.Pd ; 2). Dra.Yudrik Jahja,M.Pd
Subjects: Pendidikan > Pendidikan Dasar > Pendidikan Anak
Divisions: FIP > S1 Pendidikan Guru PAUD
Depositing User: Users 14382 not found.
Date Deposited: 23 Mar 2022 02:27
Last Modified: 23 Mar 2022 02:27
URI: http://repository.unj.ac.id/id/eprint/24890

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