PENGEMBANGAN MEDIA BELAJAR INTERAKTIF BERBASIS GAME AUGMENTED REALITY CARD PADA MUATAN IPA MATERI RANTAI MAKANAN KELAS V SEKOLAH DASAR

GALIH PRIYADI, . (2022) PENGEMBANGAN MEDIA BELAJAR INTERAKTIF BERBASIS GAME AUGMENTED REALITY CARD PADA MUATAN IPA MATERI RANTAI MAKANAN KELAS V SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media penunjang pembelajaran berbasis Game Augmented Reality (AR) serta kelayakan media tersebut. Responden dalam penelitian ini adalah peserta didik kelas V SDN 08 Kenari Pagi Jakarta Pusat sebanyak 20 orang, serta guru kelas sebanyak 2 orang. Model yang digunakan adalah model ADDIE, dengan fokus pengembangan produk pada UI (User Interface), UX (User Experince) & MDA (Mechanics, Dynamics and Aesthetics). Pengumpulan data menggunakan wawancara serta kuisioner dan dianalisis menggunakan skala likert serta skala penilaian. Hasil penelitian menunjukan kelayakan produk sangat baik dengan rata-rata dari validasi 3 ahli sebesar 94,67%, sedangkan hasil kuisioner menunjukan 80% sangat setuju produk penelitian dapat menunjang kegiatan pembelajaran dimana saja dan kapan saja. Oleh sebab itu, perlunya media penunjang pembelajaran untuk digunakan peserta didik kelas V SD, dalam memahami materi rantai makanan selain yang diberikan oleh pendidik untuk menunjang proses pembelajaran dimana saja dan kapan saja. ********* This study aims to develop learning support media based on Game Augmented Reality (AR) and the feasibility of the media. Respondents in this study were students of grade 5Th SDN 08 Kenari Pagi, Central Jakarta as many as 20 people, as well as class teachers as many as 2 people. The model used is the ADDIE model, with a focus on product development on UI (User Interface), UX (User Experience) & MDA (Mechanics, Dynamics and Aesthetics). Collecting data using interviews and questionnaires and analyzed using a Likert scale and a rating scale. The results showed that the feasibility of the product was very good with an average validation of 3 experts of 94.67%, while the results of the questionnaire showed 80% strongly agreed that research products could support learning activities anywhere and anytime. Therefore, there is a need for learning support media to be used by 5Th grade elementary school students, on understanding food chain materials other than those given by educators to support the learning process anywhere and anytime.

Item Type: Thesis (Sarjana)
Additional Information: 1). Drs. A R Supriatna, M.Pd. ; 2). Dr. Nina Nurhasanah, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 14429 not found.
Date Deposited: 24 Mar 2022 05:25
Last Modified: 05 Oct 2022 05:31
URI: http://repository.unj.ac.id/id/eprint/25158

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