PENGEMBANGAN MEDIA PERMAINAN ULAR TANGGA BERBASIS FLASH PADA MATERI SISTEM EKSKRESI KELAS XI SMA

ASSYIFA AL KHANSA, . (2017) PENGEMBANGAN MEDIA PERMAINAN ULAR TANGGA BERBASIS FLASH PADA MATERI SISTEM EKSKRESI KELAS XI SMA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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3 ABSTRAK.pdf

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1 COVER.pdf

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2 LEMBAR PERSETUJUAN PANITIA UJIAN SKRIPSI.pdf

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4 BAB I-DAFTAR PUSTAKA.pdf

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5 LAMPIRAN.pdf

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6 SURAT IZIN PENELITIAN-RIWAYAT HIDUP.pdf

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Abstract

Media pembelajaran adalah perantara penyampaian informasi dari guru kepada siswa salah satunya melalui permainan ular tangga. Seiring dengan berkembangnya teknologi kini permainan ular tangga dapat dimainkan di sistem perangkat teknologi komputer dan diharapkan dapat memenuhi kebutuhan belajar siswa pada materi Sistem Ekskresi. Tujuan penelitian ini adalah menghasilkan media permainan ular tangga berbasis flash pada materi Sistem Ekskresi. Penelitian dilaksanakan pada bulan April 2017 sampai Juni 2017. Metode penelitian yang digunakan adalah penelitian dan pengembangan. Tahapan penelitian terdiri atas pengumpulan informasi, pengembangan produk, dan uji produk. Hasil analisis kebutuhan dalam tahap pengumpulan informasi menunjukkan bahwa sebagian besar siswa mendukung pengembangan media permainan ular tangga berbasis flash pada materi Sistem Ekskresi. Tahap pengembangan terdiri atas pembuatan konsep storyboard, menentukan peraturan permainan, pembuatan flowchart, pembuatan pertanyaan, sampai pada sinkronisasi konten. Tahapan uji produk dilakukan kepada para ahli, siswa, dan guru Biologi. Hasil uji ahli media, dan ahli materi masing-masing memperoleh persentase 91% dan 78%. Hasil uji coba guru 89%. Hasil uji coba siswa kelompok besar 86%. Rata-rata nilai kelayakan dari seluruh pengujian sebesar 86%. Media permainan ular tangga berbasis flash pada materi Sistem Ekskresi memiliki kualitas sangat baik menjadi sebuah media pembelajaran. Learning media is an intermediary delivery of information from teachers to students one of them through snake and ladder game. Along with the development of technology, snake and ladder game can be played in computer system technology devices and expected to fulfill the students need on the excretory system subject. The purposed of this research was produced snake and ladder game based flash of excretory system subject. The research was conducted on April 2017 until June 2017. The research method was development and research method. The research steps were the information collecting, the product development, and the product testing. The result of need assessment in the information collection step showed that most students supported the development of snake and ladder game based flash of excretory system subject. The development steps were concept making an application in storyboard, setting game rules, creating flowcharts, making questions, until synchronizing content. The product testing were subjected to the experts, Biology teacher, and students. The result of the test by media expert, and material expert were 91% and 78% for each. The result of the test by the Biology teacher was 89%. The result of the test big group of students were 86%. The average score of all the tests were 86%. The snake and ladder game based flash of excretory system subject had been the best of quality became a learning media.

Item Type: Thesis (Sarjana)
Additional Information: 1) Dr. Rusdi, M.Biomed 2) Sri Rahayu, M.Biomed
Subjects: Sains > Ilmu Bumi > Biologi
Divisions: FMIPA > S1 Pendidikan Biologi
Depositing User: sawung yudo
Date Deposited: 28 Mar 2022 05:56
Last Modified: 28 Mar 2022 05:56
URI: http://repository.unj.ac.id/id/eprint/25450

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