PENGEMBANGAN BAHAN AJAR PNEUMATIK SEBAGAI MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID DI SMK NEGERI 4 JAKARTA

ANWAR SETIADI, . (2017) PENGEMBANGAN BAHAN AJAR PNEUMATIK SEBAGAI MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID DI SMK NEGERI 4 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar pneumatik sebagai multimedia pembelajaran interaktif berbasis android untuk siswa kelas XI Jurusan Mekatronika di SMK Negeri 4 Jakarta, dan mengetahui tingkat kelayakannya berdasarkan penilaian ahli materi, ahli media, praktisi pembelajaran pneumatik (guru), dan siswa. Penelitian menggunakan metode pengembangan (Research and Development) yang diadaptasi dari model pengembangan ADDIE (Analisis, Design, Development, Implementation, and Evaluation), namun penelitian ini dibatasi hanya sampai tahap implementation. Pembuatan aplikasi pneumatik menggunakan software Adobe Animate CC, validasi dilakukan oleh ahli materi, ahli media, praktisi pembelajaran pneumatik (guru), dan siswa menggunakan kuesioner/angket. Data hasil penelitian kemudian dianalisis dengan menggunakan teknik deskriptif kuantitatif. Hasil Penelitian menunjukan bahwa tingkat kelayakan bahan ajar pneumatik sebagai multimedia pembelajaran interaktif berbasis android mendapatkan penilaian berdasarkan : 1) ahli materi diperoleh rata-rata skor 4.55 yang termasuk kategori sangat layak, 2) ahli media diperoleh rata-rata skor 4.31 yang termasuk kategori sangat layak, 3) praktisi pembelajaran pneumatik (guru) diperoleh rata-rata skor 4.54 yang kategori sangat layak, dan 4) Siswa diperoleh rata-rata skor 4.03 yang termasuk kategori layak. Maka dapat disimpulkan bahwa pengembangan bahan ajar pneumatik berbasis android layak digunakan sebagai multimedia pembelajaran interaktif dalam pembelajaran pneumatik. This study aims to develop pneumatic teaching materials as an interactive learning multimedia based on android for students in class XI of Mechatronics Major, SMK Negeri 4 Jakarta, and to know the level of feasibility based on the assessment of material experts, media experts, pneumatic learning practitioners and students. This study uses development method (Research and Development) which was adapted from the ADDIE model (Analysis, Design, Development, Implementation and Evaluation), but this study is limited only until the implementation stage. The peneumatic application is made using Adobe Animate CC software. Validation done by material experts, media experts, pneumatic learning practitioners (teachers), and students uses questionnaire. The result data is then analyzed by using quantitative descriptive technique. The results shows that the level of feasibility of pneumatic teaching materials as an interactive learning multimedia based on android get an assessment based on: 1) material experts with an average score of 4.55 which falls into category of very feasible, 2) media experts with an average score of 4.31 which falls into category of very feasible, 3) pneumatic learning practitioners (teachers) with an average score of 4.54 which falls into category of very feasible, and 4) Students with an average score of 4.03 which falls into the suitable category. Therefore, it can be concluded that the development of pneumatic materials based on android is worthy to be used as an interactive learning multimedia in pneumatic learning.

Item Type: Thesis (Sarjana)
Additional Information: 1) Drs. Pitoyo Yuliatmojo, M.T 2) Diat Nur Hidayat, S.Pd, M.T
Subjects: Teknologi dan Ilmu Terapan > Teknik Elektronika
Divisions: FT > S1 Pendidikan Teknik Elektronika
Depositing User: sawung yudo
Date Deposited: 30 Mar 2022 02:41
Last Modified: 30 Mar 2022 02:41
URI: http://repository.unj.ac.id/id/eprint/25518

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