Tasyya Himalaya, . (2021) PENGEMBANGAN MEDIA VIDEO ANIMASI UNTUK MEMBANGUN PENGETAHUAN NARKOTIKA DI ORGANISASI KARANG TARUNA CEMPAKA PUTIH BARAT RW.001. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk menumbuhkan pengetahuan mengenai narkotika bagi organisasi karang taruna dengan pengembangan media video animasi. Responden dalam penelitian ini adalah anggota karang taruna Cempaka Putih Barat RW.001 sejumlah 30 orang. Dalam pengembangan media pada penelitian ini terdapat lima tahap, yaitu tahap analisis, tahap perancangan, tahap pengembangan, tahap implementasi, dan tahap evaluasi. Pengumpulan data menggunakan angket yang di uji validasi oleh ahli media, ahli materi dan angket validasi uji lapangan. Untuk mengukur tolak ukur hasil pembelajaran peneliti menggunakan pre�test dan post-test. Hasil penelitian menunjukan bahwa : (1) Media Video Animasi yang dikembangkan berdasarkan penilaian ahli media memperoleh presentase sebesar 82,5% (sangat layak), penilaian ahli materi memperoleh presentase sebesar 85,7% (sangat layak), (2) Berdasarkan hasil uji lapangan terhadap media video animasi yang di kembangkan memperoleh presentase sebesar 93,4% (sangat layak), (3) Berdasarkan hasil rata-rata penilaian pre-test 58,1 (cukup paham), dan setelah diberikan treatment melalui video animasi terdapat peningkatan yang dapat dilihat dari post-test yaitu dengan rata-rata 83,5 (sangat paham). Maka dapat disimpulkan bahwa media video animasi yang dikembangkan sangat layak dan dapat menumbuhkan pengetahuan mengenai narkotika * This research aims to foster an understanding of narcotics for youth organizations by developing animated video. Respondents in this study were members of the Karang Taruna Cempaka Putih Barat RW.001 with a total of 30 people. In the development media in this research with five stages, namely the analysis stage, the design stage, the development stage, the implementation stage, and the evaluation stage. Data collection uses a questionnaire that is validated by media experts, material experts and field test validation questionnaires. To measure the benchmark of learning outcomes, researchers used pre-test and post-test. The result of the research show that ; (1) Animated Video Media which was developed based on the assessment of media experts obtained a percentage of 82,5% (very feasible), the assessment of material experts obtained a percentage of 85,7 (very feasible), (2) Based on the test results the field for the animated video media that was developed obtained a percentage of 93,4% (very feasible), (3) Based on the results of the average pre-test assessment of 58,1 (quite understanding), and after being given treatment through animated videos there was a significant increase, it can be seen from the post-test with an average od 83,5 (very understanding). So it can be concluded that the animated video media developed is very feasible and can foster an understanding of narcotics.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Karta Sasmita, S.Pd., M.Si., Ph.D. ; 2). Adi Irvansyah, M.Pd |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | FIP > S1 Pendidikan Luar Sekolah |
Depositing User: | Users 14626 not found. |
Date Deposited: | 06 Jul 2022 06:54 |
Last Modified: | 06 Jul 2022 06:54 |
URI: | http://repository.unj.ac.id/id/eprint/31470 |
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