BADRUDDIN RAMADHAN, . (2022) DAMPAK GAME ONLINE TERHADAP AKHLAK DAN DISIPLIN IBADAH SISWA MTS NEGERI 7 INDRAMAYU. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mendeskripsikan tentang dampak game online terhadap akhlak siswa MTS Negeri 7 Indramayu dengan dibatasi akhlak kepada teman dalam aspek kesopanan, akhlak kepada orang tua dalam aspek kepatuhan dan disiplin ibadah shalat dan mengaji. Penelitian ini menggunakan jenis penelitian deskriptif kualitatif yaitu mendeskripsikan secara sistematis tentang intensitas bermain game online siswa, akhlak siswa kepada teman dan orang tua serta disiplin ibadah shalat dan mengaji. Sumber data diperoleh dari hasil observasi, wawancara dan dokumentasi. Observasi dan wawancara dilakukan di MTS Negeri 7 Indramayu pada bulan February 2022. Teori yang digunakan dalam penelitian ini yaitu teori mengenai game online, teori akhlak dan teori disiplin ibadah. Hasil dari penelitian ini menunjukan penggunaan game online pada siswa relatif tinggi hal ini terlihat dari intensitas bermain game online para siswa dalam setiap hari biasa memainkan game online tiga sampai enam jam. Dampak game online terhadap akhlak kepada teman pada aspek kesopanan mengalami penurunan dimana ini terlihat para siswa suka melakukan perilaku toxic kepada temanya, sedangkan dampak game online terhadap akhlak kepada orang tua dalam aspek kepatuhan tidak berdampak, para siswa tetap patuh terhadap perintah orang tuanya dan lebih memilih meninggalkan game online. Dampak dari game online terhadap disiplin ibadah siswa mengalami penurunan dimana para siswa sudah sering menunda-nunda shalat, malas dalam mengaji, malas pergi ke masjid, dan sudah mulai berani meninggalkan shalat demi untuk bermain game online. ***** This study aims to describe the impact of online games on the morals and discipline of worship of MTS Negeri 7 Indramayu students by being limited to morals to friends in the aspect of politeness, morals to parents in the aspect of obedience and discipline in praying and reading the Koran, as well as the intensity of playing online games carried out by loyal students every day. This research uses descriptive qualitative research, which is to systematically describe the intensity of students playing online games, students' morals to friends and parents as well as the discipline of praying and reading the Koran. Sources of data obtained from observations, interviews and documentation. Observations and interviews were conducted at MTS Negeri 7 Indramayu in February 2022. The theory used in this study is the theory of online games, moral theory and the theory of worship discipline. The results of this study show that the use of online games by students is relatively high, this can be seen from the intensity of playing online games, the students usually play online games for three to six hours every day. The impact of online games on morals to friends in the politeness aspect has decreased where it can be seen that students like to do toxic behavior to their friends, while the impact of online games on morals to parents in the aspect of obedience does not have an impact, students remain obedient to their parents' orders and prefer leave online games. The impact of online games on student worship discipline has decreased where students have often procrastinated praying, lazy in reciting the Koran, lazy to go to the mosque, and have begun to dare to leave prayer in order to play online games.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1. Dr. Izzarul Mardhiah, Ma 2. Mushlihin, S.Pd.I., MA |
Subjects: | Filsafat, Psikologi & Agama > Islam (Ajaran Islam dan pendidikan Islam) |
Divisions: | FIS > S1 Pendidikan Agama Islam |
Depositing User: | Users 15463 not found. |
Date Deposited: | 30 Aug 2022 07:31 |
Last Modified: | 30 Aug 2022 07:31 |
URI: | http://repository.unj.ac.id/id/eprint/33844 |
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