PENGEMBANGAN APLIKASI MOBILE LEARNING BERBASIS ANDROID MENGGUNAKAN PENDEKATAN SAINTIFIK UNTUK MATERI TRANSFORMASI GEOMETRI KELAS XI SMKN 26 JAKARTA

AHMAD BANI, . (2022) PENGEMBANGAN APLIKASI MOBILE LEARNING BERBASIS ANDROID MENGGUNAKAN PENDEKATAN SAINTIFIK UNTUK MATERI TRANSFORMASI GEOMETRI KELAS XI SMKN 26 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan aplikasi mobile learning berbasis Android menggunakan pendekatan saintifik untuk materi transformasi geometri kelas XI SMK Negeri 26 Jakarta. Penelitian dan pengembangan ini menggunakan model pengembangan 4D (Define, Design, Develop, Disseminate). Namun pada penelitian kali ini hanya dilakukan sampai tahap develop saja. Pengembangan aplikasi ini menggunakan platform Adobe Animate CC 2019. Aplikasi yang telah dikembangkan divalidasi oleh ahli materi dan bahasa, ahli media, guru bidang studi, dan siswa kelas XI SMK Negeri 26 Jakarta. Berdasarkan penelitian dan pengembangan ini didapatkan bahwa persentase kelayakan aplikasi menurut ahli materi dan bahasa adalah 82%, menurut ahli media adalah 81%, menurut guru bidang studi adalah 85%, dan menurut siswa adalah 81%. Rata-rata persentase kelayakan aplikasi ini pada seluruh tahapannya mulai dari uji ahli, uji kelompok kecil, hingga uji kelompok besar mencapai 82% dan termasuk dalam kategori ‘Sangat Layak’. Kata kunci: Aplikasi Android, mobile learning, transformasi geometri, pendekatan saintifik. AHMAD BANI. Development of Android-Based Mobile Learning Applications Using a Scientific Approach for Geometry Transformation Subject for Grade XI SMKN 26 Jakarta. Thesis, Mathematics Education Study Program, Faculty of Mathematics and Natural Sciences, Universitas Negeri Jakarta. August 2022. This research aims to develop an Android-based mobile learning application using a scientific approach for geometry transformation subject for grade XI at SMK Negeri 26 Jakarta. This research and development uses the 4D development model (Define, Design, Develop, Disseminate). However, in this research, it was only carried out until the development stage. This application development uses the Adobe Animate CC 2019 as a platform. The application that has been developed is validated by material and language experts, media experts, subject teachers, and students grade XI SMK Negeri 26 Jakarta. Based on this research and development, it was found that the percentage of application feasibility according to material and language experts was 82%, according to media experts was 81%, according to subject teachers was 85%, and according to students was 81%. The average percentage of the feasibility of this application at all stages starting from the expert appraisal, small group try-out, to field try-out reaches 82% and with the interpretation of 'Very Feasible'. Keywords: Android application, mobile learning, geometry transformation, scientific approach.

Item Type: Thesis (Sarjana)
Additional Information: 1). Drs. Tri Murdiyanto, M.Si. ; 2). Dwi Antari Wijayanti, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Sains > Matematika
Divisions: FMIPA > S1 Pendidikan Matematika
Depositing User: Users 15562 not found.
Date Deposited: 31 Aug 2022 01:10
Last Modified: 31 Aug 2022 01:10
URI: http://repository.unj.ac.id/id/eprint/33912

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