PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN MONOPOLI DIGITAL BERBASIS PROBLEM BASED LEARNING PADA POKOK BAHASAN DINAMIKA ROTASI DAN KESETIMBANGAN BENDA TEGAR

GITA PUTRI ISYAFIANI, . (2023) PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN MONOPOLI DIGITAL BERBASIS PROBLEM BASED LEARNING PADA POKOK BAHASAN DINAMIKA ROTASI DAN KESETIMBANGAN BENDA TEGAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran permainan monopoli digital berbasis problem based learning pada pokok bahasan dinamika rotasi dan kesetimbangan benda tegar. Pengembangan media pembelajaran permainan monopoli digital menggunakan model pengembangan ADDIE dengan tahapan Analyze (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Hasil dari penelitian ini berupa media pembelajaran permainan monopoli digital berbasis problem based learning pada pokok bahasan dinamika rotasi dan kesetimbangan benda tegar yang sudah diuji kelayakannya oleh ahli materi dengan nilai persentase sebesar 86%, ahli pembelajaran dengan nilai persentase sebesar 84%, dan ahli media dengan persentase sebesar 80%. Berdasarkan hasil tersebut, media pembelajaran permainan monopoli digital berbasis problem based learning pada pokok bahasan dinamika rotasi dan kesetimbangan benda tegar memperoleh kategori layak dan dapat disimpulkan bahwa media pembelajaran permainan monopoli digital berbasis problem based learning pada pokok bahasan dinamika rotasi dan kesetimbangan benda tegar layak digunakan sebagai media pembelajaran. This study aims to develop a problem-based learning media for digital monopoly games on rotational dynamics and equilibrium of rigid body. The development of digital monopoly game learning media uses the ADDIE development model with the stages of Analyze, Design, Development, Implementation, and Evaluation. The results of this study in the form of problem-based learning digital monopoly game learning media on rotational dynamics and equilibrium of rigid body have been tested for feasibility by material experts with a percentage value of 86%, learning experts with a percentage value of 84%, and media experts with a percentage of 80%. Based on these results, the problem-based learning digital monopoly game learning media on rotational dynamics and equilibrium of rigid body obtained the category of feasible and it can be concluded that the learning media of digital monopoly games based on problem-based learning on dynamics of rotation and equilibrium of rigid body are feasible to be used as a learning media.

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dr. I Made Astra, M.Si. ; 2). Dr. Iwan Sugihartono, M.Si.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FMIPA > S1 Pendidikan Fisika
Depositing User: Users 16749 not found.
Date Deposited: 06 Feb 2023 05:21
Last Modified: 06 Feb 2023 05:21
URI: http://repository.unj.ac.id/id/eprint/36749

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