Mursalat, . (2023) PENGEMBANGAN INTERACTIVE DIGITAL BOOK PELAJARAN DESAIN GRAFIS DENGAN PENDEKATAN CONTEKSTUAL TEACHING AND LEARNING (CTL) BAGI PESERTA DIDIK DENGAN HAMBATAN PENDENGARAN. Magister thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini dilakukan untuk mengembangkan dan menguji Interactive Digital Book pelajaran Desain Grafis dengan Pendekatan Contekstual Teaching and Learning (CTL) bagi peserta didik dengan hambatan pendengaran dengan penerapan strategi pembelajaran REACT (Relating, Experiencing, Applying, Cooperating, Transfering). Kebutuhan interactive digital book dikembangkan secara sistematis dengan memperhatikan detail karakteristik dan aktivitas belajar peserta dengan hambatan pendengaran, mendasari peneliti menggunakan model pengembangan Dick and Carey. (1) analisis kebutuhan untuk mengidentifikasi tujuan, (2) analisis instruksional, (3) analisis pembelajar dan konteks, (4) merumuskan instrument tes (5) merumuskan tujuan performansi, (6) mengembangkan instrumen penilaian, (7) mengembangkan strategi pembelajaran, (8) melakukan revisi, (9) merancang dan melakukan evaluasi formatif (10) merancang dan melakukan evaluasi sumatif. Pada tahap awal peneliti melakukan collecting information dari model Borg and Gall dengan mengkaji banyak studi literatur tentang Hearing -Impaired, hal tersebut dibutuhkan mengingat peneliti tidak memiliki background pendidikan luar biasa dan karakteristik peserta didik dengan hambatan khusus yang menjadikan banyak informasi yang perlu diketahui lebih lanjut. Pada tahap mengembangkna strategi peneliti menerapkan design dan develop pada tahapan Model DDD-E yaitu membuat layout, spesifikasi, flowchart dan storyboard agar interaktivitas dengan konsep strategi pembelajaran yang dirancang tersistematis dengan kaidah pendekatan Contektual Teaching and Learning (CTL). Hasil uji formatif expert untuk aspek materi sebesar 84% dengan kualifikasi sangat layak, aspek bahasa sebesar 91% dengan kualifikasi sangat layak, aspek desain pembelajaran sebesar 98% dengan kualifikasi sangat layak dan aspek media sebesar 89% dengan kualifikasi sangat layak. Rata-rata keseluruhan nilai hasil uji adalah 91% dengan kualifikasi sangat layak. Adapun untuk uji kelayakan pada pengguna Interactive Digital Book peserta didik tunarungu memperoleh hasil uji One to one, rata-rata 92 % dengan kualifikasi sangat layak, dan hasil uji small group, rata-rata 92 % dengan kualifikasi sangat layak. Hasil uji efektivitas yang dilakukan kepada 17 peserta didik, menunjukkan peningkatan hasil belajar rata-rata pre-test sebesar 57,71 dan post-test sebesar 82,18. Rata-rata peningkatan hasil belajar adalah sebesar 57 % yang artinya cukup efektif. Pemanfaatan produk interactive digital book tergolong baru bagi peserta didik dan guru. Sehingga Panduan buku guru mengenalkan pemanfaatan media dalam pembelajaran menjadi saran dan masukkan dari uji coba lapangan yang menjadi kelanjutan dari penelitian ini. This research was conducted to develop and test Interactive Digital Graphic Design textbooks with a Contextual Teaching and Learning (CTL) Approach for students with hearing impairments by applying the REACT learning strategy (Relating, Experiencing, Applying, Cooperating, Transfering). The need for an interactive digital book is developed systematically by paying attention to the details of the characteristics and learning activities of participants with hearing impairments, underlying the researchers using the Dick and Carey development model. (1) needs analysis to identify goals, (2) instructional analysis, (3) learner and context analysis, (4) formulating test instruments (5) formulating performance goals, (6) developing assessment instruments, (7) developing learning strategies, (8) make revisions, (9) design and carry out formative evaluations (10) design and carry out summative evaluations. In the early stages the researcher collected information from the Borg and Gall model by reviewing many literature studies on Hearing-Impaired, this was needed considering that the researcher did not have an extraordinary educational background and the characteristics of students with special disabilities made a lot of information that needed to be known further. At the stage of developing the strategy the researcher applies design and develop at the DDD-E Model stage, namely making layouts, specifications, flowcharts and storyboards so that interactivity with the concept of learning strategies is designed systematically with the principles of the Contextual Teaching and Learning (CTL) approach. Formative expert test results for material aspects were 84% with very decent qualifications, language aspects were 91% with very decent qualifications, learning design aspects were 98% with very decent qualifications and media aspects were 89% with very decent qualifications. The overall average value of the test results is 91% with very decent qualifications. As for the feasibility test on Interactive Digital Book users, deaf students obtained One to one test results, an average of 92% with very decent qualifications, and small group test results, an average of 92% with very decent qualifications. The results of the effectiveness test conducted on 17 students showed an increase in learning outcomes with an average pretest of 57.71 and a post-test of 82.18. The average increase in learning outcomes is 57%, which means it is quite effective. The use of interactive digital book products is relatively new for students and teachers. So that the teacher's book guide introducing the use of media in learning becomes suggestions and input from field trials which are a continuation of this research.
Item Type: | Thesis (Magister) |
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Additional Information: | 1). Prof. Dr. Eveline Siregar, M.Pd 2). Dr. Indiana Tarjiah, M.Pd |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | PASCASARJANA > S2 Teknologi Pendidikan |
Depositing User: | Users 17327 not found. |
Date Deposited: | 02 Mar 2023 22:41 |
Last Modified: | 02 Mar 2023 22:41 |
URI: | http://repository.unj.ac.id/id/eprint/37751 |
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