SIRJON, . (2023) Pengembangan Model Pembelajaran IPA Berbasis Game Berorientasi Budaya Lokal Papua untuk Siswa Kelas IV Sekolah Dasar. Doktor thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Tujuan penelitian ini adalah untuk mengembangkan model pembelajaran IPA berbasis game berorientasi budaya lokal Papua untuk siswa kelas IV sekolah dasar yang layak dan efektif. Penelitian ini menggunakan pendekatan kualitatif dengan metode penelitian R & D (Research and Development) yang mengkolaborasikan 3 model pengembangan yaitu langkah pertama model Borg & Gall, model Dick & Carey, dan model Lee & Owen. Hasil evaluasi formatif menunjukkan penilaian ahli materi pada aspek berorientasi pada tujuan, kejelasan pembelajaran (clarity of instruction), dan kelayakan (feasibility) masing-masing sebesar 4,17 dengan kesimpulan sangat baik; rata-rata penilaian ahli desain instruksional pada aspek berorientasi pada tujuan sebesar 4, kejelasan pembelajaran (clarity of instruction) sebesar 3,69, dan kelayakan (feasibility) sebesar 3,5, sehingga secara keseluruhan rata-rata penilaian ahli desain instruksional sebesar 3,73 dengan kategori sangat baik; selanjutnya rata-rata penilaian ahli media pada aspek tampilan (display) sebesar 4,33, kualitas (teks, suara, musik, gambar & animasi) sebesar 4,06, navigasi sebesar 4, kekuatan produk sebesar (robustness) 3,5, dan mekanisme user dengan sistem/produk (interface) sebesar 3,91, sehingga secara keseluruhan rata-rata penilaian ahli media sebesar 3,96 dengan kategori sangat baik; evaluasi one-to-one dengan peserta didik memperoleh rata-rata sebesar 3.05 dengan kesimpulan baik, evaluasi small group memperoleh rata- rata 3.43 dengan kesimpulan sangat baik, serta evaluasi field trial memperoleh nilai rata-rata 3.61 dengan kesimpulan sangat baik, sehingga disimpulkan bahwa model pembelajaran IPA berbasis game berorientasi budaya lokal Papua untuk siswa kelas IV sekolah dasar layak untuk digunakan. Uji efektivitas pengembangan model pembelajaran IPA berbasis game berorientasi budaya lokal Papua untuk siswa kelas IV sekolah dasar dilakukan melalui Uji-t. Hasilnya menunjukkan bahwa nilai t-hitung 0,000 < t-tabel 1,761. Dengan demikian H0 ditolak dan Ha diterima, yang berarti hasil belajar IPA pada data posttest lebih tinggi daripada hasil pretest. Nilai rata-rata pretest sebesar 45,66 dan posttest sebesar 78,66, menunjukkan bahwa terjadi peningkatan rata-rata hasil belajar IPA siswa kelas IV sekolah dasar sebesar 33. Dengan demikian dapat disimpulkan bahwa model pembelajaran IPA berbasis game berorientasi budaya lokal Papua efektif untuk meningkatkan hasil belajar IPA siswa kelas IV sekolah dasar pada kompetensi dasar 3.7. The purpose of this study was to develop a game-based science learning model oriented towards local Papuan culture for fourth grade elementary school students that was appropriate and effective. This study uses a qualitative approach with the R & D (Research and Development) research method which collaborates 3 development models namely the first step of the Borg & Gall model, the Dick & Carey model, and the Lee & Owen model. The results of the formative evaluation show that the material expert's assessment of the goaloriented aspect, clarity of instruction, and feasibility each is 4.17 with a very good conclusion; the average assessment of instructional design experts on goaloriented aspects is 4, the clarity of instruction is 3.69, and the feasibility is 3.5, so that overall the average assessment of instructional design experts is 3, 73 with very good category; then the average rating of media experts on the aspect of display (display) is 4.33, quality (text, sound, music, images & animation) is 4.06, navigation is 4, product strength is 3.5, and the user mechanism with the system/product (interface) is 3.91, so that overall the media expert's average rating is 3.96 in the very good category; one-to-one evaluation with students obtaining an average of 3.05 with good conclusions, small group evaluations obtaining an average of 3.43 with very good conclusions, and field trial evaluations obtaining an average value of 3.61 with very good conclusions, so it is concluded that game-based science learning model oriented to local Papuan culture for fourth grade elementary school students is feasible to use. Testing the effectiveness of developing a Papuan local culture-oriented game-based science learning model for fourth grade elementary school students was carried out through a t-test. The results show that the t-count value is 0.000 < t-table 1.761. Thus H0 is rejected and Ha is accepted, which means that the science learning outcomes in the posttest data are higher than the pretest results. The average value of the pretest was 45.66 and the posttest was 78.66, indicating that there was an increase in the average science learning outcomes of grade IV elementary school students by 33. Thus it can be concluded that the Papuan local cultureoriented game-based science learning model is effective for improve science learning outcomes of grade IV elementary school students in basic competence 3.7.
Item Type: | Thesis (Doktor) |
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Additional Information: | 1). Prof. Dr. Moch. Sukardjo, M.Pd. 2). Prof. Dr. Etin Solihatin, M.Pd. |
Subjects: | Pendidikan > Pendidikan Pendidikan > Teori, Penelitian Pendidikan Pendidikan > Media Pembelajaran |
Divisions: | PASCASARJANA > S3 Teknologi Pendidikan |
Depositing User: | Users 19824 not found. |
Date Deposited: | 01 Sep 2023 06:03 |
Last Modified: | 01 Sep 2023 06:03 |
URI: | http://repository.unj.ac.id/id/eprint/40732 |
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