LUTFAN, . (2023) PENGEMBANGAN VIRTUAL REALITY DENGAN PENDEKATAN SAINTIFIK PADA TEMA EKOSISTEM BAGI SISWA SEKOLAH DASAR KELAS V. Magister thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan adalah menghasilkan media Virtual Reality dengan pendekatan saintifik pada tema ekosistem kelas V SD di SDN Pisangan Timur 11. Pengembangan ini meliputi: Analisis kebutuhan di sekolah SDN Pisangan Timur 11, Rancangan pembelajaran tematik tema Ekosistem dengan pendekatan saintifik dan Evaluasi Pembelajaran. Metode pada penelitian ini menggunakan Model Pengembangan Hannafin & Peck yang berisikan tiga fase yaitu; fase analisis, fase desain, dan fase pengembangan & implementasi, serta pada setiap fase dilakukan tahap evaluasi. Media Virtual Reality ini menggunakan Lapentor yang diintergarsikan dengan konten materi-materi tambahan dari link tautan dan video Youtube, media Virtual Reality ini dapat diakses https://app.lapentor.com/sphere/webvrmediaekosistem. Uji Kelayakan produk dilakukan oleh ahli materi dengan nilai 90,53% dan ahli media dengan nilai 82,35% serta dilakukan kepada pengguna melalui tahap uji one to one dengan nilai 92,16 % dan small group dengan nilai 88,73 %. Uji Efektifitas produk mengukur hasil pretest dan postest, hasil pretest-postest dihitung dengan rumun N-Gain yang dimana skor 41% dari hasil pengamatan termasuk katergori sedang. Hal ini berarti media Virtual Reality dengan pendekatan saintifik cukup efektif digunakan pada pembelajaran tematik ekosistem kelas V SD. Kata Kunci : Virtual Reality, Pendekatan Saintifik, Pembelajaran Tematik, Tema Ekosistem, WebVirtual Reality This study aims to produce Virtual Reality with a scientific approach on the ecosystems theme for grade 5 at SDN Pisangan Timur 11. This development includes: Needs analysis at SDN Pisangan Timur 11, Design learning on Ecosystem Themes with a scientific approach and Learning Evaluation. Method in this study uses the Hannafin & Peck Development Model which contains three phases; Analysis phase, Design phase, and Development & Implementation phase, as well as the evaluation in each phase. This Virtual Reality uses Lapentor platform which is integrated with additional material content from another links and Youtube, this Virtual Reality can be accessed in https://app.lapentor.com/sphere/webvrmediaekosistem. The Feasibility Test is carried out by material experts with a score of 90.53% and media experts with a score of 82.35% and is carried out to users through the one to one test phase with a score of 92.16% and small groups with a score of 88.73%. The effectiveness test measures the results of the pretest and posttest, the results of the pretest-posttest are calculated using the N-Gain formula, where a score of 41% of the observation result is included in the moderate category. This means Virtual Reality with a scientific approach is quite effective in using the thematic learning of ecosystems for grade 5. Keywords: Virtual Reality, Scientific Approach, Thematic Learning, Ecosystem Theme, WebVirtual Reality
Item Type: | Thesis (Magister) |
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Additional Information: | 1). Prof. Dr. Eveline Siregar, M.Pd. ; 2). Dr. Cecep Kustandi, M.Pd. |
Subjects: | Pendidikan > Media Pembelajaran Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan |
Divisions: | PASCASARJANA > S2 Teknologi Pendidikan |
Depositing User: | Users 20157 not found. |
Date Deposited: | 06 Sep 2023 02:16 |
Last Modified: | 06 Sep 2023 02:16 |
URI: | http://repository.unj.ac.id/id/eprint/41289 |
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