PENGEMBANGAN MEDIA PAPAN PERMAINAN PINTAR BELAJAR (PAPERPINBEL) BERBASIS MODEL TEAM GAMES TOURNAMENT PADA PEMBELAJARAN PPKN KELAS 4 SEKOLAH DASAR

JUNIAR, . (2023) PENGEMBANGAN MEDIA PAPAN PERMAINAN PINTAR BELAJAR (PAPERPINBEL) BERBASIS MODEL TEAM GAMES TOURNAMENT PADA PEMBELAJARAN PPKN KELAS 4 SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitan dan pengembangan ini memiliki tujuan untuk menghasilkan media pembelajaran berupa papan permainan pintar belajar berbasis model team games tournament sebagai penunjang dalam pembelajaran PPKn dengan materi keberagaman suku bangsa, sosial dan budaya di Indonesia. Sampel pada penelitian ini ialah 29 peserta didik kelas 4 SDI Al-Azhar 13 Rawamangun. Jenis metode yang digunakan dalam penelitian ini ialah model Dick and Carey dengan 9 langkah, yaitu mengidentifikasi tujuan, melakukan analisis pembelajaran, menganalisis karakteristik peserta didik dan konteks pembelajaran, merumuskan tujuan pembelajaran khusus, mengembangkan instrumen penilaian berdasarkan patokan, mengembangkan strategi pembelajaran, mengembangkan dan memilih bahan ajar, merancang dan mengembangkan evaluasi formatif serta melakukan revisi terhadap program pembelajaran. Teknik pengumpulan data yang digunakan ialah observasi, wawancara dan kuesioner. Penelitian pengembangan ini menghasilkan produk berupa media pembelajaran papan permainan pintar belajar berbasis model team games tournament untuk peserta didik kelas 4 Sekolah Dasar. Validasi media dilakukan kepada tiga ahli yaitu ahli media, ahli materi, dan ahli bahasa dengan hasil skor rata-rata 92,6% dengan kategori sangat baik. Uji coba terhadap peserta didik dilakukan dengan sistem one to one, small group dan field test dengan skor rata-rata 87,3% yang dikategorikan sangat baik. Berdasarkan hasil validasi kepada para ahli dan uji coba kepada peserta didik maka Papan Permainan Pintar Belajar berbasis Model Team Games Tournament layak digunakan oleh peserta didik dalam pembelajaran PPKn kelas 4 Sekolah Dasar. ***** This research and development aims to produce learning media in the form of smart learning board games based on the team games tournament model as a support for Civics learning with material on ethnic, social and cultural diversity in Indonesia. The sample in this study were 29 grade 4 students at SDI Al-Azhar 13 Rawamangun. The type of method used in this study is the 9-step Dick and Carey model, namely identifying objectives, conducting learning analysis, analyzing student characteristics and learning contexts, formulating specific learning objectives, developing benchmark-based assessment instruments, developing learning strategies, developing and selecting teaching materials, designing and developing formative evaluations and revising learning programs. Data collection techniques used were observation, interviews and questionnaires. This development research produced a product in the form of smart learning board game learning media based on the team games tournament model for students in grade 4 elementary schools. Media validation was carried out to three experts, namely media experts, material experts, and linguists with an average score of 92.6% in the very good category. Tests on students were carried out using a one to one, small group and field test system with an average score of 87.3% which was categorized as very good. Based on the results of validation with experts and trials on students, the Smart Learning Board Game based on the Team Games Tournament Model is suitable for use by students in learning civic education class 4 Elementary School.

Item Type: Thesis (Sarjana)
Additional Information: 1) Dr. Otib Satibi Hidayat, M.Pd ; 2) Prof. Dr. Mohamad Syarif Sumantri, M.Pd
Subjects: Ilmu Sosial > Kondisi Sosial,Masalah Sosial,Reformasi Sosial
Pendidikan > Pendidikan
Pendidikan > Media Pembelajaran
Pendidikan > Pendidikan > Pendidikan Anak
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 20228 not found.
Date Deposited: 06 Sep 2023 05:25
Last Modified: 06 Sep 2023 05:25
URI: http://repository.unj.ac.id/id/eprint/41441

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