MUHAMMAD RIZKI ALFAYIN, . (2023) PENGEMBANGAN MEDIA VIDEO INTERAKTIF TERKAIT DEMAM BERDARAH DENGUE UNTUK MENINGKATKAN PENGETAHUAN ANGGOTA KARANG TARUNA RW.05 CIPINANG MELAYU. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk menghasilkan media pembelajaran berupa video interaktif sebagai sumber belajar terkait Demam Berdarah Dengue untuk meningkatkan pengetahuan anggota Karang Taruna RW 05 Cipinang Melayu. Metode penelitian ini menggunakan metode Research and Development (R&D) serta model yang digunakan dalam proses pengembangan media video interaktif untuk meningkatkan pengetahuan tentang Demam Berdarah Dengue menggunakan model pengembangan ADDIE Analyze (Analisis), Design (Perancangan), Development (Pengembangan), Implementation (Implementasi), Evaluation (Evaluasi). Teknik pengumpulan data menggunakan metode observasi, wawancara dan dokumentasi dengan subyek penelitian 15 anggota Karang Taruna. Hasil dari penelitian menunjukkan bahwa video interaktif ini sangat layak digunakan sebagai media pembelajaran anggota Karang Taruna RW.05 Cipinang Melayu. Hal ini terbukti dari hasil uji kelayakan ahli materi mendapatkan 93,1%, ahli media 90% dan uji kelayakan pengguna mendapatkan 85,1%. Selain itu, video interaktif ini menghasilkan peningkatan pengetahuan anggota Karang Taruna RW.05 Cipinang Melayu yang diketahui dari hasil pre-test 39% dan hasil post-test 87,3%. Dapat disimpulkan bahwa video interaktif sangat layak digunakan sebagai media pembelajaran dalam meningkatkan pengetahuan anggota Karang Taruna RW.05 Cipinang Melayu. ***** This study aims to produce learning media in the form of interactive videos as a learning resource related to Dengue Hemorrhagic Fever to increase the knowledge of Karang Taruna RW 05 Cipinang Melayu members. This research method uses the method Research and Development (R&D) as well as the model used in the process of developing interactive video media to increase knowledge about Dengue Hemorrhagic Fever using a development model ADDIE Analyze (Analysis), Design (Planning), Development (Development), Implementation (Implementation), Evaluation (Evaluation). Data collection techniques used observation, interviews and documentation with 15 Karang Taruna members as research subjects. The results of the research show that this interactive video is very appropriate to be used as a learning medium for Karang Taruna Members RW.05 Cipinang Melayu. This is evident from the results of the due diligence by material experts getting 93.1%, media experts getting 90% and user feasibility testing getting 85.1%. In addition, this interactive video results in an increase in the knowledge of Karang Taruna members RW.05 Cipinang Melayu which is known from the resultspre-test 39% and yieldpost-test 87.3%. It can be concluded that interactive video is very appropriate to be used as a learning medium in increasing the knowledge of Karang Taruna members RW.05 Cipinang Melayu.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Dr. Puji Hadiyanti, M.Si. ; 2). Drs. Sri Koeswantono W., M.Si |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | FIP > S1 Pendidikan Luar Sekolah |
Depositing User: | Users 20329 not found. |
Date Deposited: | 06 Sep 2023 05:44 |
Last Modified: | 06 Sep 2023 05:44 |
URI: | http://repository.unj.ac.id/id/eprint/41503 |
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