HUBUNGAN ANTARA KECANDUAN GAME PLAYERUNKNOWN'S BATTLEGROUND (PUBG) MOBILE DENGAN PERILAKU SOSIAL REMAJA DI KELURAHAN KLENDER JAKARTA TIMUR

Vennia Aprelia, . (2019) HUBUNGAN ANTARA KECANDUAN GAME PLAYERUNKNOWN'S BATTLEGROUND (PUBG) MOBILE DENGAN PERILAKU SOSIAL REMAJA DI KELURAHAN KLENDER JAKARTA TIMUR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengetahui hubungan antara kecanduan game PUBG Mobile dengan perilaku sosial remaja di Kelurahan Klender Jakarta Timur. Metode yang digunakan dalam penelitian ini adalah metode kuantitatif korelasional. Populasi yang digunakan dalam penelitian ini adalah remaja pemain game PUBG Mobile dengan rentang usia 12 - 19 tahun yang berjumlah 140 orang. Teknik pengambilan sampel menggunakan teknik incidental sampling. Teknik pengumpulan data yang digunakan dengan menggunakan kuesioner. Teknik analisis data yang digunakan yaitu analisis regresi dan korelasi product moment. Hasil penelitian ini menunjukkan persamaan regresi linier sederhana Y = 91,548 – 0,264X. Koefisien korelasi product moment diperoleh sebesar rxy = (- 0,476), yang artinya terdapat hubungan negatif antara variabel bebas (kecanduan game PUBG Mobile) dengan variabel terikat (perilaku sosial remaja). Kesimpulan penelitian ini adalah terdapat hubungan yang negatif antara kecanduan game PUBG Mobile dengan perilaku sosial remaja di Kelurahan Klender. The purpose of this study was to determine the correlation between addiction of PUBG Mobile game and the social behavior of adolescents in Klender Village East Jakarta. The method used in this study is a correlational quantitative method. The method used in this study is a correlational quantitative method. The population used in this study were adolescent PUBG Mobile game players with an age range of 12-19 years, totaling 140 people. The sampling technique uses incidental sampling technique. Data collection techniques used by using a questionnaire. Data analysis techniques used are regression analysis and product moment correlation. The results of this study indicate a simple linear regression equation Y = 91,548 - 0,264X. The product moment correlation coefficient is obtained for rxy = (-0.4476), which means that there is a negative correlation between the independent variabel (addiction of game PUBG Mobile game) and the dependent variabel (social behavior of adolescents). The conclusion of this study is that there is a negative correlation between the addiction of PUBG Mobile game and the social behavior of adolescents in Klender Village.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Dian Alfia Purwandari, SE.,M.Si. ; 2). Martini, SH., MH.
Subjects: Ilmu Sosial > Kondisi Sosial,Masalah Sosial,Reformasi Sosial
Divisions: FIS > S1 Pendidikan IPS
Depositing User: Users 288 not found.
Date Deposited: 03 Mar 2020 15:42
Last Modified: 03 Mar 2020 15:42
URI: http://repository.unj.ac.id/id/eprint/4217

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