PENGEMBANGAN KOMIK ELEKTRONIK BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) PADA MUATAN PELAJARAN PPKn DI KELAS IV SEKOLAH DASAR

SAHILFAH, . (2023) PENGEMBANGAN KOMIK ELEKTRONIK BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) PADA MUATAN PELAJARAN PPKn DI KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan Media komik elektronik berbasis Contextual Teaching and Learning (CTL) khususnya dalam materi Keberagaman Budaya Indonesia Muatan Pelajaran PPKn peserta didik kelas IV Sekolah Dasar dan melihat kelayakan komik elektonik materi keberagaman budaya Indonesia untuk kelas IV sekolah dasar. Penelitian pengembangan ini menggunakan model ADDIE, yaitu Analyze, Design, Development, Implementation, Evaluation. Instrumen yang digunakan adalah angket yang diuji oleh tiga ahli yaitu ahli media, ahli materi, dan ahli bahasa. Hasil uji kelayakan oleh ahli media mendapatkan persentase 94% dengan kriteria sangat layak, ahli materi mendapatkan 84% dengan kriteria sangat layak dan ahli bahasa mendapatkan persentase 94% dengan kriteria sangat layak. Penilaian uji kelayakan oleh para ahli mendapatkan rata-rata 95% yang masuk kedalam kriteria sangat baik. Dalam uji coba respon peserta didik tahap one to one mendapatkan persentase 92,9%, small group 93,3%, dan 92,2% dalam tahap field test dimana ketiganya masuk dalam kategori sangat baik sehingga dapat disimpulkan bahwa komik elektronik komik materi keberagaman budaya Indonesia layak digunakan dalam pembelajaran PPKn. ***** The purpose of this study was to develop electronic comic media based on Contextual Teaching and Learning (CTL)., especially in PPKn lessons on Indonesian Cultural Diversity for grade IV elementary schools and to see the feasibility of electronic comics on Indonesian cultural diversity material for grade IV elementary schools. This development research uses the ADDIE model, namely Analyze, Design, Development, Implementation, Evaluation. The instrument used is a questionnaire tested by three experts, namely media experts, material experts, and language experts. The results of the feasibility test by media experts get a percentage of 94% with very feasible criteria, material experts of 84% with very feasible criteria and linguists get a percentage of 94% with very feasible criteria. The feasibility test assessment by experts gets an average of 95% which was included in the very good criteria. In the student response trial, the one to one stage got a percentage of 92.9%, small group 93.3%, and 92.2% in the field test stage where all three were in the very good category so it can be concluded that electronic comics material for cultural diversity Indonesia is suitable for use in Civics learning.

Item Type: Thesis (Sarjana)
Additional Information: 1). Linda Zakiah, M.Pd.; 2). Dra. Yetti Auliaty., M.Pd
Subjects: Pendidikan > Pendidikan
Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 20309 not found.
Date Deposited: 14 Sep 2023 00:06
Last Modified: 14 Sep 2023 00:16
URI: http://repository.unj.ac.id/id/eprint/42416

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