PUTRI AMALIA, . (2024) PENGEMBANGAN MEDIA PEMBELAJARAN MEDIA MONOPOLI BERBASIS AUGMENTED REALITY UNTUK PEMBELAJARAN PENDIDIKAN PANCASILA KELAS IV SD. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan mengembangkan media pembelajaran berupa permainan 'MONONUSA' (Monopoli Nusantara) berbasis augmented reality untuk mendukung pembelajaran Pendidikan Pancasila pada unit 3, yaitu membangun jati diri dalam kebhinekaan, khususnya di kelas IV SD. Metode penelitian dan pengembangan (research and development) digunakan dengan teknik pengumpulan data melalui observasi, wawancara, dan kuesioner. Model pengembangan Borg & Gall dengan tujuh langkah diterapkan, mencakup potensi masalah, pengumpulan data, desain, validasi desain, revisi desain, uji coba produk, dan revisi produk. Responden terlibat dalam penelitian ini melibatkan ahli materi, ahli media, ahli bahasa, dan peserta didik kelas IV MI Miftahul Falah. Hasil validasi ahli menunjukkan skor tinggi, yaitu 94% dari ahli media, 92% dari ahli materi, dan 98% dari ahli bahasa. Rata-rata skor uji validasi oleh tiga ahli mencapai 95%. Uji coba tahap one to one, small group, dan field test memberikan skor rata-rata keseluruhan sebesar 91%.Berdasarkan hasil tersebut, dapat disimpulkan bahwa media pembelajaran 'MONONUSA' berbasis augmented reality valid dan layak digunakan dalam pembelajaran Pendidikan Pancasila unit 3 pada kelas IV SD. Produk ini dapat menjadi alternatif yang efektif dan menarik untuk membantu peserta didik memahami konsep membangun jati diri dalam kebhinekaan. Kata Kunci: Augmented Reality, Monopoli, Media, Pendidikan Pancasila, Borg & Gall. ***** This study aims to develop an augmented reality-based learning media in the form of the game 'MONONUSA' (Archipelagic Monopoly) to support Pancasila Education in unit 3, specifically focusing on building self-identity in diversity, particularly for fourth-grade students in elementary school. The research and development method was employed, utilizing data collection techniques such as observation, interviews, and questionnaires. The Borg & Gall development model with seven steps was applied, covering potential problems, data collection, design, design validation, design revision, product testing, and product revision. Respondents involved in this study included content experts, media experts, language experts, and fourthgrade students from MI Miftahul Falah. The results of expert validation indicated high scores, with 94% from media experts, 92% from content experts, and 98% from language experts. The average score from the validation by three experts reached 95%. The one-to-one, small group, and field test stages resulted in an overall average score of 91%. Based on these results, it can be concluded that the 'MONONUSA' augmented reality-based learning media is valid and suitable for use in unit 3 of Pancasila Education for fourth-grade students. This product can serve as an effective and engaging alternative to help students understand the concept of building self-identity in diversity. Keywords: Augmented Reality, Monopoly, Media, Pancasila Education, Borg & Gall.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Prof. Dr. Otib Satibi Hidayat, M.Pd. ; 2). Drs. Julius Sagita, M.Pd. |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Users 21150 not found. |
Date Deposited: | 31 Jan 2024 04:38 |
Last Modified: | 31 Jan 2024 04:38 |
URI: | http://repository.unj.ac.id/id/eprint/43991 |
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