PENERAPAN MODEL PEMBELAJARAN ROLE PLAYING DENGAN ARMADILLO HOTEL SOFTWARE UNTUK MENINGKATKAN PENGETAHUAN PENANGANAN RESERVASI KAMAR DI SMKN 32 JAKARTA

SITI AISYAH, . (2024) PENERAPAN MODEL PEMBELAJARAN ROLE PLAYING DENGAN ARMADILLO HOTEL SOFTWARE UNTUK MENINGKATKAN PENGETAHUAN PENANGANAN RESERVASI KAMAR DI SMKN 32 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini memiliki tujuan untuk mengetahui peningkatan pengetahuan dengan penerapan model pembelajaran role playing dengan Armadillo Hotel Software pada materi penanganan reservasi kamar di kelas XI Jurusan Perhotelan 2 SMKN 32 Jakarta. Penelitian ini penting dilakukan guna melakukan pembaharuan penelitian melalui penelitian tindakan kelas (PTK), dengan memanfaatkan penerapan pembelajaran model role playing. Proses dilaksanakan dalam satu pra siklus dan dua siklus dimana pra siklus terdiri dari satu pertemuan dan tiap-tiap siklus terdiri dari dua pertemuan. Subjek penelitian adalah siswa kelas XI Jurusan Perhotelan 2 SMKN 32 Jakarta yang berjumlah 24 orang, yang terdiri dari 6 orang laki-laki dan 18 orang perempuan. Data yang didapat bersumber dari aktivitas guru dan siswa yang berupa data kuantitatif dan kualitatif. Data aktivitas guru dan data aktivitas siswa didapatkan melalui obsevasi yang diceklis pada lembar observasi serta data hasil belajar siswa diperoleh melalui tes tertulis berupa evaluasi akhir dan formatif. Penelitian ini memiliki hasil yang menunjukkan bahwa aktivitas guru, aktivitas siswa, serta hasil belajar siswa meningkat melalui penerapan metode pembelajaran role playing dengan Armadillo Hotel Software. Model pembelajaran role playing disertai denganpemakaian aplikasi hotel berupa Armadillo Hotel Software yang dapat meningkatkan pengetahuan siswa. Kata Kunci: media pembelajaran, penerapan, role playing This study aims to determine the increase in knowledge by applying the role playing learning model with Armadillo Hotel Software on room reservation handling material in class XI of the Department of Hospitality 2 SMKN 32 Jakarta. This research is important to update research through classroom action research (PTK), by utilizing the application of role playing model learning. The process is carried out in one pre-cycle and two cycles where the pre-cycle consists of one meeting and each cycle consists of two meetings. The subjects of the study were class XI students majoring in Hospitality 2 SMKN 32 Jakarta totaling 24 people, consisting of 6 men and 18 women. The data obtained is sourced from teacher and student activities in the form of quantitative and qualitative data. Teacher activity data and student activity data are obtained through observations that are checked on observation sheets and student learning outcomes data are obtained through written tests in the form of final and formative evaluations. This study has results that show that teacher activity, student activity, and student learning outcomes increase through the application of role playing learning methods with Armadillo Hotel Software. The role playing learning model is accompanied by the use of a hotel system in the form of Armadillo Hotel Software which can increase student knowledge. Keywords: application, learning media, role playing

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Shinta Doriza, M.Pd., M.S.E. 2). Maya Oktaviani, S.Pd., M.Pd.
Subjects: Pendidikan > Penelitian Tindakan Kelas
Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar
Pendidikan > Pendidikan Kejuruan dan Sekolah Kejuruan
Divisions: FT > S1 Pendidikan Kesejahteraan Keluarga
Depositing User: Siti Aisyah .
Date Deposited: 01 Feb 2024 04:42
Last Modified: 01 Feb 2024 04:42
URI: http://repository.unj.ac.id/id/eprint/44041

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