PENGEMBANGAN GAME EDUKASI BERBASIS PROBLEM BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN IPA MATERI SISTEM PEREDARAN DARAH KELAS V SEKOLAH DASAR

GHIANA CHIKAL WIGUNA, . (2024) PENGEMBANGAN GAME EDUKASI BERBASIS PROBLEM BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN IPA MATERI SISTEM PEREDARAN DARAH KELAS V SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk menghasilkan dan mengetahui kelayakan media berupa game edukasi berbasis problem based learning yang dapat digunakan pada pembelajaran IPA materi sistem peredaran darah kelas V sekolah dasar. Metode yang digunakan pada penelitian ini adalah metode Research and Development (R&D) dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Pengumpulan data ini terdiri dari uji validasi oleh para ahli dan uji coba peserta didik. Hasil validasi ini memperoleh skor dari ahli media kesatu sebesar 89,5% dan ahli media kedua sebesar 97,9% dengan kriteria sangat baik, ahli materi sebesar 92,5% dengan kriteria sangat baik, dan ahli bahasa sebesar 81,25% dengan kriteria sangat baik. Adapun perolehan nilai rata-rata kelayakan produk dari hasil uji coba one-to-one, small group, dan field test mendapatkan nilai sebesar 93% dengan kriteria sangat baik. Berdasarkan hasil tersebut, dapat disimpulkan bahwa game edukasi berbasis problem based learning layak digunakan sebagai media pembelajaran IPA materi sistem peredaran darah kelas V sekolah dasar. ***** This research aims to produce and determine the feasibility of media in the form of educational games based on problem based learning which can be used in science learning about the blood circulatory system in class V elementary schools. The method used in this research is the Research and Development (R&D) method with the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation). This data collection consists of validation tests by experts and student trials. The results of this validation obtained a score from the first media expert of 89.5% and the second media expert of 97.9% with very good criteria, material experts of 92.5% with very good criteria, and language experts of 81.25% with criteria Very good. The average product feasibility score obtained from the results of one-to-one, small group, and field tests obtained a score of 93% with very good criteria. Based on these results, it can be concluded that educational games based on problem based learning are suitable for use as science learning media regarding the circulatory system material for class V elementary schools.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Uswatun Hasanah, M.Pd. ; 2). Prof. Dr. Edwita, M.Pd.
Subjects: Pendidikan > Pendidikan
Pendidikan > Media Pembelajaran
Pendidikan > Pendidikan > Pendidikan Anak
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 21084 not found.
Date Deposited: 07 Feb 2024 02:23
Last Modified: 07 Feb 2024 02:23
URI: http://repository.unj.ac.id/id/eprint/44591

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