LIBRANSYAH SEPTIAN DWI PUTRA, . (2024) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ROLE PLAYING GAME (RPG) DALAM MATA PELAJARAN DASAR PROGRAM KEAHLIAN (DPK) DI SMK NEGERI 24 JAKARTA JURUSAN REKAYASA PERANGKAT LUNAK. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Sampai saat ini variasi metode pembelajara yang digunakan oleh guru telah banyak digunakan. Penggunakan media pembelajaran yang digunakan untuk menunjang proses pembelajaranpun juga telah banyak digunakan. Namun hal tersebut tetap tidak luput dari masalah proses pemahaman peserta didik. Berdasarkan wawancara dan kuesioner yang dilakukan di di SMK Negeri 24 Jakarta jenjang kelas 10 jurusan Rekayasa Perangkat Lunak didapatkan bahwa peserta didik kurang memahami materi dalam mata pelajaran Dasar Program Keahlian. Penelitian ini bertujuan untuk mengembangkan prototype media pembelajaran berbasis video game role playing game dengan menggunakan metode pengembangan Prototyping. Metode ini terdiri dari lima tahapan yaitu tahap penelitian dan pengumpulan informasi (tahap communication), tahap perencanaan (tahap quick plan), tahap desain produk (tahap quick design), tahap pembuatan prototype (tahap construction of prototype), dan tahap pemberian prototype aplikasi dan umpan balik (tahap deployment delivery and feedback). Dalam proses pengembangannya terjadi dua kali iterasi yang setiap iterasinya dilakukan pengujian blackbox dan umpan balik yang diberikan oleh guru mata pelajaran Dasar Program Keahlian. Pada iterasi kedua, prototype dapat diterima oleh guru terkait setelah mendapatkan hasil yang sesuai dan dapat diteirma. Setelahnya uji validasi oleh ahli media dan materi dilakukan untuk menilai kelayakan media pembelajaran dan mendapatkan nilai oleh ahli media yang termasuk dalam kategori sangat layak , dan mendapatkan nilai oleh ahli materi yang termasuk ke dalam kategori sangat layak. Validasi siswa dilakukan setelahnya dan mendapatkan hasil yang termasuk ke dalam kategori sangat layak. Until now, variety of learning methods used by teachers have been widely used. The use of learning media to support the learning process has also been widely used. However, this still does not escape the problem of students' understanding processes. Based on interviews and questionnaires conducted at SMK Negeri 24 Jakarta, tenth grade majoring in Software Engineering, it was found that students did not understand the material in the Basic Skills Program subjects. This research aims to develop a prototype of video game-based learning media with role playing games using the Prototyping development method. This method consists of five stages, that is research and information gathering stage (communication stage), the planning stage (quick plan stage), the product design stage (quick design stage), the prototype making stage (construction of prototype stage), and the delivery the deployment and feedback stage (deployment delivery and feedback stage). In the development process, there were two iterations, each of which carried out black box testing and feedback provided by the Basic Skills Program subject teacher. In the second iteration, the prototype can be accepted by the relevant teacher after obtaining appropriate and acceptable results. Afterwards, a validation test by media and material experts was carried out to assess the suitability of the learning media and received a score of by media experts who were included in the very appropriate category, and received a score of by material experts who were included in the very appropriate category. Student validation was carried out afterwards and obtained a result of which was included in the very appropriate category. Keyword:: development, learning media, role playing game, prototyping methode
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Fuad Mumtas, S.Kom., M.T.I. 2). Murien Nugraheni, S.T., M.Cs. |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | FT > S1 Pendidikan Teknik Informatika Komputer |
Depositing User: | Users 23012 not found. |
Date Deposited: | 25 Jul 2024 02:16 |
Last Modified: | 25 Jul 2024 02:16 |
URI: | http://repository.unj.ac.id/id/eprint/46394 |
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