INTERACTIVE DIGITAL MODUL PHYSICS (IDMP) BERBASIS MODEL PEMBELAJARAN DILEMMA-STEAM PADA MATERI PEMANASAN GLOBAL (Skripsi)

SYAFANNISA FITRIA FARAH DEWI, . (2024) INTERACTIVE DIGITAL MODUL PHYSICS (IDMP) BERBASIS MODEL PEMBELAJARAN DILEMMA-STEAM PADA MATERI PEMANASAN GLOBAL (Skripsi). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan Interactive Digital Modul Physics (IDMP) berbasis model pembelajaran Dilemma-STEAM pada materi pemanasan global yang layak digunakan untuk pembelajaran fisika kelas X SMA. Metode penelitian ini Research and Development (RnD) dengan model pengembangan ADDIE. Manfaat dari penelitian ini diharapkan peserta didik dapat memiliki sumber belajar mandiri pada materi pemanasan global yang mengaitkan konsep materi dengan permasalahan dalam kehidupan sehari-hari. Penelitian ini memperoleh hasil kelayakan media sebesar 93,8%, hasil kelayakan pembelajaran sebesar 94,2%, dan hasil kelayakan materi sebesar 95,3% dengan interpretasi “Sangat Layak”. Kemudian produk di uji coba penggunaan kepada guru fisika dan peserta didik. Uji coba penggunaan guru fisika memperoleh hasil 95,13% dan uji coba penggunaan kepada peserta didik sebesar 93,40% dengan interpretasi “Sangat Baik”. Interactive Digital Modul Physics berbasis model pembelajaran Dilemma-STEAM mampu memberikan gambaran kepada peserta didik mengenai penerapan konsep materi pemanasan global dalam kehidupan sehari-hari. Bahan ajar ini juga dilengkapi dengan komponen pendukung dan fitur interaktif yang mendukung pemahaman peserta didik. Berdasarkan hasil penelitian ini, dapat disimpulkan bahwa Interactive Digital Modul Physics (IDMP) yang dikembangkan dinyatakan sangat layak dan mendapat tanggapan sangat baik untuk digunakan sebagai bahan ajar fisika pada materi pemanasan global. Link produk yang dikembangkan dapat di akses pada link berikut: https://heyzine.com/flip-book/2d61173188.html. *********************************************************** This study aims to develop Interactive Digital Module Physics (IDMP) based on Dilemma-STEAM learning model on global warming material that is feasible to use for learning physics class X SMA. This research method is Research and Development (RnD) with the ADDIE development model. The benefits of this research are expected that students can have independent learning resources on global warming material that links material concepts with problems in everyday life. This research obtained media feasibility results of 93.8%, learning feasibility results of 94.2%, and material feasibility results of 95.3% with the interpretation of “Very Feasible”. Then the product was tested for use to physics teachers and students. The physics teacher use trial obtained a result of 95.13% and the use trial to students of 93.40% with the interpretation of “Very Good”. Interactive Digital Physics Module based on Dilemma-STEAM learning model is able to provide an overview to students about the application of the concept of global warming material in everyday life. This teaching material is also equipped with supporting components and interactive features that support students' understanding. Based on the results of this study, it can be concluded that the Interactive Digital Module Physics (IDMP) developed was declared very feasible and received very good responses to be used as physics teaching materials on global warming material. The developed product link can be accessed at the following link: https://heyzine.com/flip-book/2d61173188.html.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Hadi Nasbey, S.Pd., M.Si. 2). Prof. Yuli Rahmawati, M.Sc., Ph.D.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FMIPA > S1 Pendidikan Fisika
Depositing User: Users 24929 not found.
Date Deposited: 06 Aug 2024 05:30
Last Modified: 06 Aug 2024 05:30
URI: http://repository.unj.ac.id/id/eprint/48747

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