HUBUNGAN INTENSITAS BERMAIN GAME ONLINE DENGAN PERILAKU AGRESIF PADA MAHASISWA UNIVERSITAS NEGERI JAKARTA

REKY FITRA ALRIANDI, . (2020) HUBUNGAN INTENSITAS BERMAIN GAME ONLINE DENGAN PERILAKU AGRESIF PADA MAHASISWA UNIVERSITAS NEGERI JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Tujuan penelitian ini mengetahui hubungan intensitas bermain game online dengan perilaku agresif pada mahasiswa psikologi Universitas Negeri Jakarta. Pendekatan penelitian yang digunakan adalah penelitian kuantitatif dengan metode expost facto. Subjek penelitian ini terdiri dari 104 responden dengan menggunakan teknik purposive sampling. Dengan populasi yaitu mahasiswa psikologi Universitas Negeri Jakarta. Variabel independen intensitas bermain game online menggunakan alat ukur kuesioner dan variabel dependen perilaku agresif menggunakan alat ukur kuesioner. Uji hipotesis menggunakan teknik korelasi pearson product moment. Hasil penelitian menunjukkan nilai r hitung 0,218 dan nilai ρ = 0,026 < 0,05 (signifikan) hal ini diintepretasikan bahwa ada hubungan positif yang signifikan antara intensitas bermain game online dengan perilaku agresif pada mahasiswa psikologi Universitas Negeri Jakarta. Semakin tinggi intensitas bermain game online maka semakin tinggi perilaku agresif pada mahasiswa psikologi Universitas Negeri Jakarta. Purpose this study is to determine the correlation between the intensity of playing online games with aggressive behavior in psychology students at Jakarta State University. Methods: Quantitative research design with cross sectional approach. The subjects of this study consisted of 104 respondents using purposive sampling techniques. With a population of psychology students at Jakarta State University. The independent variable intensity of playing online games using a questionnaire measuring instrument and the dependent variable aggressive behavior using a questionnaire measuring instrument. Data analysis uses the Pearson product moment correlation technique. The result showed that r value is 0.218 and the ρ value = 0.026 <0.05 (significant) which means that there is a significant positive correlation between the intensity of playing online games with aggressive behavior in psychology students at Jakarta State University. The higher the intensity of playing online games, the higher the aggressive behaviour in psychology students at Jakarta State University.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr.phil. Zarina Akbar, M.Psi 2). Irma Rosalinda, M.Si
Subjects: Filsafat, Psikologi & Agama > Psikologi, Ilmu Jiwa
Divisions: FPP > S1 Psikologi
Depositing User: Users 785 not found.
Date Deposited: 08 Apr 2020 12:15
Last Modified: 08 Apr 2020 12:15
URI: http://repository.unj.ac.id/id/eprint/4886

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