GAME EDUKASI “YUK BUANG SAMPAH” (YUBUS) SEBAGAI MEDIA PEMBELAJARAN PENGEMBANGAN DIRI UNTUK SISWA HAMBATAN INTELEKTUAL RINGAN

MOCHAMMAD ASHAR SENTYAKI, . (2022) GAME EDUKASI “YUK BUANG SAMPAH” (YUBUS) SEBAGAI MEDIA PEMBELAJARAN PENGEMBANGAN DIRI UNTUK SISWA HAMBATAN INTELEKTUAL RINGAN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Media pembelajaran merupakan teknologi pembawa pesan yang dapat dimanfaatkan untuk mendukung proses pembelajaran. Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran game edukasi YUBUS sebagai pengantar pemahaman pembelajaran pengembangan diri submateri menolong diri khususnya membuang serta memilah sampah organik dan anorganik bagi siswa dengan hambatan intelektual ringan. Pengembangan media menggunakan metode Design and Development Research dengan model PPE (Planning, Production, and Evaluation) yang terdiri dari tiga tahap yaitu perencanaan, produksi, dan evaluasi. Produk yang dihasilkan divalidasi oleh tiga orang ahli, diantaranya satu ahli media, satu ahli materi, dan satu ahli hambatan intelektual. Hasil validasi dari ahli media menunjukan persentase 97.0% yang berarti sangat baik dari segi pengembangan media, hasil ahli materi menunjukan persentase sebesar 93.0% yang berarti sangat baik dalam kesesuaian materi, dan hasil ahli hambatan intelektual menunjukan persentase sebesar 95% yang berarti sangat baik dalam segi kesesuaian dengan karakteristik siswa hambatan intelektual. Dari hasil yang diperoleh dapat disimpulkan bahwa menurut penilaian ahli, media pembelajaran game edukasi YUBUS ini layak dan dapat digunakan sebagai media pembelajaran bagi siswa dengan hambatan intelektual ringan. *********************************************** Media for Learning is a technology that can carry the messages in which it could be helpful to support the learning process. This study aims to produce a product in the form of a learning media for educational game called YUBUS, as an introduction to understand a self-learning and help oneself how to dispose waste and sort organic and inorganic waste for students with mild intellectuals. the Media developed by using the Design and Development Research method with the PPE (Planning, Production, and Evaluation) model which consists of three stages, namely planning, production, and evaluation. The resulting product was validated by three experts, including one media expert, one substance expert, and one student with intellectual disorders expert. The validation results from media experts show a percentage of 97.0% in which interpretated as very good in terms of media development, the results of substance experts show a percentage of 93.0% which means very good in supporting the contents, and intellectual disorders' expert validation results show a percentage of 95% which means very good in terms of suitability to the characteristics of students with intellectual disabilities. From the results that have been obtained, it can be taken into a conclusion that according to experts, the YUBUS educational game learning media is feasible and proven to be useful as a learning media for students with mild intellectual disabilities.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Indina Tarjiah, M.Pd ; 2). Dr. Trisna Mulyeni, M.Sc
Subjects: Pendidikan > Pendidikan Khusus
Divisions: FIP > S1 Pendidikan Luar Biasa
Depositing User: PKL .
Date Deposited: 10 Oct 2024 01:26
Last Modified: 10 Oct 2024 01:26
URI: http://repository.unj.ac.id/id/eprint/51463

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