PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS FLASH UNTUK MELATIH KEMAMPUAN MENYELESAIKAN SOAL CERITA KELAS IV SD

NANDYA LUSYANA, . (2022) PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS FLASH UNTUK MELATIH KEMAMPUAN MENYELESAIKAN SOAL CERITA KELAS IV SD. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Kemampuan menyelesaikan soal cerita merupakan salah satu bagian dari tujuan pembelajaran matematika yang penting untuk dicapai. Di masa perkembangan teknologi saat ini diperlukan media pembelajaran yang dapat membantu siswa dalam melatih kemampuan menyelesaikan soal cerita tersebut, salah satunya dengan mengembangkan multimedia interaktif. Penelitian dan pengembangan ini bertujuan untuk mengetahui tingkat keefektifan pengembangan multimedia interaktif berbasis flash dalam melatih kemampuan menyelesaikan soal cerita kelas IV SD. Responden dalam penelitian ini adalah peserta didik kelas IV SDN Ranca Bungur 04 sebanyak 27 orang yang diambil secara acak. Metode yang digunakan adalah penelitian dan pengembangan dengan model penelitian ADDIE Branch. Pengumpulan data dilakukan dengan wawancara, angket serta tes uraian objektif dengan desain eksperimental konsep praeksperimen jenis One Group Pretest-Posttest dan dianalisis dengan menggunakan t-test berkorelasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia interaktif berbasis flash yang dirancang sesuai dengan karakteristik dan kebutuhan siswa mampu membantu siswa dalam menemukan konsep secara mandiri dan efektif untuk melatih kemampuan menyelesaikan soal cerita kelas IV SD. Berdasarkan hal tersebut, pengembangan multimedia interaktif berbasis flash dapat dijadikan media alternatif dalam melatih kemampuan menyelesaikan soal cerita kelas IV SD ************************************ The ability to solve story problems is one part of the important learning objectives of mathematics to be achieved. In the current era of technological development, learning media are needed that can help students practice their ability to solve math story problems, one of which is by developing interactive multimedia. This research and development aims to determine the effectiveness of flash-based interactive multimedia development in training the ability to solve math story problems for fourth grade elementary school students. Respondents in this study were students of class IV SDN Ranca Bungur 04 as many as 27 people who were taken randomly. The method used is research and development with the ADDIE Branch research model. Data was collected by means of interviews, questionnaires and objective description tests with the experimental design of the preexperiment concept of the One Group Pretest-Posttest type and analyzed using a correlated t-test. The results showed that the development of flashbased interactive multimedia designed according to the characteristics and needs of students was able to assist students in finding concepts independently and effectively to practice the ability to solve math story problems in the fourth grade elementary school. Based on this, the development of flash-based interactive multimedia can be used as an alternative media in training the ability to solve math story problems for fourth grade elementary school students

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Ika Lestari, S. Pd., M. Si ; 2). Drs. Dudung Amir Soleh., M. Pd
Subjects: Pendidikan > Pendidikan Dasar
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: PKL .
Date Deposited: 14 Oct 2024 02:12
Last Modified: 14 Oct 2024 02:12
URI: http://repository.unj.ac.id/id/eprint/51485

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