FLUID MISSION: E-LEARNING GAME BERBASIS KASUS PADA MATERI FLUIDA

Lila Zalika, . (2022) FLUID MISSION: E-LEARNING GAME BERBASIS KASUS PADA MATERI FLUIDA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Dalam pembelajaran fisika sudah dikembangkan berbagai media pembelajaran, salah satunya adalah media pembelajaran berbasis game. Pembelajaran berbasis game dapat digunakan sebagai cara yang efektif untuk menyampaikan inti pengetahuan yang mendasar. Tujuan dari penelitian ini adalah untuk menghasilkan e-learning game berbasis kasus pada materi fluida. Penelitian ini menggunakan metode penelitian R&D dengan model pengembangan ADDIE. Dari penelitian ini, didapatkan data kuantitatif berupa skor dan data kualitatif berupa kritik dan saran. Pada tahap analisis dilakukan analisis literatur, kompetensi dasar, serta identifikasi produk. Pada tahap desain dilakukan dengan membuat rancangan produk yang ingin dikembangkan dan direalisasikan menggunakan website Genially. Hasil dari pengembangan ini berupa game dengan unsur utama yaitu mekanisme, story, dan feedback berupa Reward yang berisi kasus yang ada dalam fluida. Hasil penilaian produk oleh ahli materi sebesar 92,06%, ahli media pembelajaran sebesar, 96,88%, dan ahli perangkat lunak 97,2%. Berdasarkan hasil yang diperoleh termasuk kategori “sangat layak”. Sehingga, e-learning game yang dikembangkan dapat digunakan untuk memahami hubungan kasus dan konsep fluida dalam pembelajaran. *********************************************************** In learning physics, various learning media have been developed, one of which is game-based learning media. Game-based learning can be used as an effective way to convey the basic knowledge. The purpose of this research is to produce a case-based e-learning game on fluid material. This research uses R&D research method with the ADDIE development model. From this research obtained quantitative data in the form of scores and qualitative data in the form of criticism and suggestions. At the analysis stage, literature analysis, basic competence, and product evaluation are carried out. At the design stage, it is done by making product designs that you want to develop and realize using the Genially website. The result of this development is a game with the main elements, namely mechanisms, stories, and feedback in the form of Rewards that contain cases that are in the fluid. The product results by material experts are 92.06%, learning media experts are 96.88%, and software experts are 97.2%. Based on the results obtained, it is included in the "very feasible" category. Thus, the developed e-learning game can be used to understand the relationship between cases and fluid concepts in learning.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dewi Muliyati, S.Pd., M.Si., M.Sc.; 2). Dwi Susanti, M.Pd.
Subjects: Sains > Fisika
Divisions: FMIPA > S1 Pendidikan Fisika
Depositing User: sawung yudo
Date Deposited: 08 Nov 2024 03:37
Last Modified: 08 Nov 2024 03:37
URI: http://repository.unj.ac.id/id/eprint/52009

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