BESSE NIRMALA, . (2025) PENGEMBANGAN MODEL PEMBELAJARAN SENTRA BUDAYA KAILI BERBASIS AUGMENTED REALITY UNTUK ANAK USIA DINI. Doktor thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk menghasilkan model pembelajaran sentra budaya Kaili berbasis AR yang layak dan efektif untuk anak usia dini. Jenis penelitian yang digunakan adalah penelitian dan pengembangan yang dimodifikasi dari model Borg and Gall, Dick, Carey & Carey, dan Hannafin & Peck yang terdiri dari 10 tahapan. Uji kelayakan dengan lima ahli yang terdiri dari: ahli desain pembelajaran, ahli teknologi informatika, ahli materi, ahli bahasa, dan ahli media pembelajaran. Setelah dilakukan revisi berdasarkan saran dari para ahli, maka dilanjutkan dengan uji coba one-to-one dan small group. Setelah dilakukan revisi, maka dilakukan uji coba field trial dengan melibatkan 30 orang anak usia dini di TK Negeri Banawa, Kabupaten Donggala. Hasil penelitian menunjukkan nilai rata-rata ahli desain pembelajaran sebesar 75% (layak), ahli teknologi informatika sebesar 96% (sangat layak), ahli materi sebesar 100% (sangat layak), ahli bahasa sebesar 91.15% (sangat layak), dan ahli media pembelajaran sebesar 73.3% (layak). Kemudian pada tahap uji coba one-to-one, hasil rata-rata diperoleh sebesar 85.5% (sangat layak) dan uji coba small group diperoleh sebesar 88.9% (sangat layak). Hasil pre-test dan post-test menunjukkan peningkatan presentase pengetahuan tentang adat suku Kaili sebesar 45.3% dengan N-gain sebesar 0.71. Hasil uji t hitung (31,116) > t tabel (2,045) sehingga dapat disimpulkan bahwa model pembelajaran sentra budaya Kaili berbasis AR sangat efektif dalam menstimulasi pemahaman terkait kebudayaan untuk anak usia dini. ***** This study aims to produce a Kaili Cultural Center learning model based on AR that is feasible and effective for early childhood. The type of research used is research and development modified from the Borg and Gall, Dick, Carey & Carey, and Hannafin & Peck models consisting of 10 stages. Feasibility test with five experts: learning design experts, information technology experts, material experts, language experts, and learning media experts. After revisions were made based on suggestions from experts, it was continued with one-to-one and small-group trials. After revisions, a field trial was conducted involving 30 early childhood children at Banawa State Kindergarten, Donggala Regency. The results of the study showed an average value of learning design experts of 75% (adequate), information technology experts of 96% (very appropriate), material experts of 100% (very appropriate), language experts of 91.15% (very appropriate), and learning media experts of 73.3% (adequate). Then, at the one-toone trial stage, the average result obtained was 85.5% (very appropriate), and the small group trial was obtained at 88.9% (very appropriate). The results of the pretest and post-test showed an increase in the percentage of knowledge about the customs of the Kaili tribe of 45.3% with an N-gain of 0.71. The results of the t-test (31.116)> t table (2.045) show that the AR-based Kaili Cultural Center learning model is very effective in stimulating understanding related to culture in early childhood.
Item Type: | Thesis (Doktor) |
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Additional Information: | 1). Prof. Dr. Hj. Etin Solihatin, M.Pd.; 2). Prof. Dr. Moch. Sukardjo, M.Pd. |
Subjects: | Pendidikan > Pendidikan Dasar > Pendidikan Anak Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan |
Divisions: | PASCASARJANA > S3 Teknologi Pendidikan |
Depositing User: | Besse Nirmala . |
Date Deposited: | 14 Feb 2025 02:54 |
Last Modified: | 14 Feb 2025 02:54 |
URI: | http://repository.unj.ac.id/id/eprint/52840 |
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