YASMIN INAYATI, . (2025) PENGEMBANGAN MEDIA PEMBELAJARAN TEKNIK PEMBERSIHAN HOUSEKEEPING BERBASIS APLIKASI SCRATCH PADA MATA PELAJARAN HOUSEKEEPING DI SMK NEGERI 66 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penggunaan media pembelajaran yang belum bervariasi dapat menyebabkan peserta didik merasa jenuh dan kurang tertarik. Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran berbasis scratch pada materi teknik pembersihan housekeeping yang melibatkan peserta didik kelas XI Perhotelan sebanyak 68 orang. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan model ADDIE. Proses penelitian ini melalui lima tahapan, yaitu analysis, design, development, implementation, dan evaluation. Namun, penelitian ini dibatasi hanya sampai tahap development. Media pembelajaran ini dirancang berdasarkan materi yang dipelajari oleh peserta didik terkait teknik pembersihan di bidang housekeeping, yang disajikan dalam bentuk video interaktif. Proses pengembangan media scratch dimulai dengan pembuatan storyboard, dilanjutkan dengan tahap validasi oleh ahli materi yang mendapat persentase sebesar 98,18% dan ahli media sebesar 100%. Selain itu media ini diuji coba pada peserta didik dalam bentuk uji one to one yang memperoleh persentase sebesar 93,58%, uji small group 88,36%, dan uji field test 90,33%. Berdasarkan hasil yang diperoleh dari penelitian ini, peneliti menyimpulkan bahwa media pembelajaran berbasis scratch dapat dikatakan valid dan layak digunakan dalam pembelajaran housekeeping, khususnya pada materi teknik pembersihan untuk kelas XI Perhotelan. ***** The use of learning media that has not been varied can cause students to feel bored and less interested. This research aims to produce a product in the form of scratch-based learning media on the material of housekeeping cleaning techniques involving class XI Hospitality students as many as 68 people. The method used in this research is Research and Development (R&D) with the ADDIE model. This research process goes trough five stages, namely analysis, design, development, implementation, dan evaluation. This learning media is designed based on the material learned by students related to cleaning techniques in the field of housekeeping, which is presented in the form of interactive videos. The scratch media development process begins with making a storyboard, followe by the validation stage by material experts who get a percentage of 98,18% and media experts of 100%. In addition, this media was tested on students in the form of a one to one test which obtained a percentage of 93,58%, a small group test of 88,36%, and field test 90,33%. Based on the results obtained from this study, researchers concluded that scratch-based learning media can be said to be valid and feasible to use in learning housekeeping, especially in cleaning technique material for class XI Hospitality.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Mulyati, S.Pd., M.Si. ; 2). Dr. Muh. Faesal, M.H., M.Pd. |
Subjects: | Ilmu Sosial > Kesejahteraan Keluarga |
Divisions: | FT > S1 Pendidikan Kesejahteraan Keluarga |
Depositing User: | Users 26428 not found. |
Date Deposited: | 18 Feb 2025 01:33 |
Last Modified: | 18 Feb 2025 01:33 |
URI: | http://repository.unj.ac.id/id/eprint/52995 |
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