TIARA KLAUDIA, . (2025) PENGEMBANGAN BOARD GAME "MAGNET, LISTRIK, DAN TEKNOLOGI UNTUK KEHIDUPAN" KELAS V SD NEGERI TUGU UTARA 17 PAGI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian pengembangan ini bertujuan untuk memberikan gambaran bagaimana model penelitian 4D pada bidang pendidikan Sekolah Dasar. Penelitian pengembangan ini berfokus kepada bagaimana mengembangkan media pembelajaran bagi peserta didik Sekolah Dasar. Penelitian ini menggunakan model 4D pada tahapan pengembangan media dengan tahapan: 1) Tahap Define (Tahap Analisis Kebutuhan), 2) Tahap Design (Desain/Perancangan), 3) Tahap Develop (Tahap Pengembangan), 4) Tahap Dissiminate (Tahap Penyebarluasan). Evaluasi pada penelitian pengembangan produk ini dilakukan melalui expert review, one to one, small group, dan field test. Tahap expert review melibatkan 1 orang ahli materi, 1 orang ahli desain pembelajaran, dan 1 orang ahli media. Nilai persentase yang diperoleh dari ahli materi 95%, ahli media 84,16%, ahli desain pembelajaran 87,5%. Tahap one to one melibatkan 3 orang siswa yang memiliki kemampuan akademik tinggi, sedang, dan rendah. Nilai rata-rata yang diperoleh pada tahap ini yaitu 93%.Tahap small group melibatkan 9 orang siswa yang memiliki kemampuan tinggi, sedang, dan rendah. Nilai rata-rata yang diperoleh dalam tahap small group yaitu 94%.Tahap terakhir adalah tahap field test yang melibatkan 16 orang siswa kelas V untuk menjawab soal pre test dan menghasilkan nilai rata-rata sebesar 60,31 serta melibatkan 16 siswa untuk bermain board game “Magnet, Listrik, dan Teknologi Untuk Kehidupan” dan menghasilkan nilai rata-rata pada post test yang mengalami peningkatan yaitu 85, serta didapatkan interpretasi peningkatan pada hasil N-Gain Score yaitu menghasilkan rata-rata persentase pada 16 siswa yaitu 61,19%. Dari hasil keseluruhan yang diperoleh dapat disimpulkan bahwa permainan board game “Magnet, Listrik, dan Teknologi Untuk Kehidupan” dikatakan baik. **** This development research aims to provide an overview of the concept of R&D research in the field of elementary school education. This development research focuses on how to develop learning media for elementary school students. This study uses a 4D model at the stage of media development with the following stages: 1) Define Stage (Needs Analysis Stage), 2) Design Stage (Design/Design), 3) Develop Stage (Development Stage), 4) Dissiminate Stage (Dissemination Stage). Evaluation of this product development research is carried out through expert review, one to one, small group, and field test. The expert review stage involves 1 material expert, 1 learning design expert, and 1 media expert. The percentage values obtained from material experts were 95%, media experts 84.16%, learning design experts 87.5%. The one-to-one stage involves 3 students who have high, medium, and low academic abilities. The average score obtained at this stage is 93%. The small group stage involves 9 students who have high, medium, and low abilities. The average score in the small group stage was 94%. The last stage was the field test stage which involved 16 students of class V to answer the pre-test questions and produced an average score of 60.31 and involved 16 students to play the board game "Magnets, Electricity, and Technology for Life" and produced an average score in the post test which increased which was 85, and an improved interpretation was obtained in the results of the N-Gain Score, which resulted in an average percentage of 16 students which was 61.19%. From the overall results obtained, it can be concluded that the board game "Magnets, Electricity, and Technology for Life" is said to be good.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Mulyadi, M.Pd; 2). Diana Ariani, S.Pd., M.Pd |
Subjects: | Pendidikan > Pendidikan Dasar > Pendidikan Anak |
Divisions: | FIP > S1 Teknologi Pendidikan |
Depositing User: | Tiara Klaudia . |
Date Deposited: | 21 Feb 2025 06:39 |
Last Modified: | 21 Feb 2025 06:39 |
URI: | http://repository.unj.ac.id/id/eprint/53252 |
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