PENGEMBANGAN MODEL PEMBELAJARAN MATA KULIAH MATEMATIKA DISKRIT BERBASIS GAMIFIKASI

Pratiwi, . (2025) PENGEMBANGAN MODEL PEMBELAJARAN MATA KULIAH MATEMATIKA DISKRIT BERBASIS GAMIFIKASI. Doktor thesis, Universitas Negeri Jakarta.

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Abstract

ABSTRAK Penelitian ini bertujuan untuk mengembangkan, menganalisa kelayakan dan menganalisa efektifitas model pembelajaran Matematika Diskrit berbasis gamifikasi. Metode yang digunakan adalah research and development (R&D) yang mengadopsi System Approach Model of Education R&D. Metode diawali dengan penelitian pendahuluan dari model Borg and Gall dilanjutkan dengan 10 langkah model Dick and Carey. Pada langkah model Dick and Carey, pengembangan model melewati proses evaluasi formatif yaitu one-to-one pakar, uji one-to-one peserta didik (user), uji kelompok kecil (small group), dan uji lapangan (field trial). Model yang dikembangkan adalah model yang mengintegrasikan desain permainan interaktif, pendekatan pedagogik yang relevan, dan materi pembelajaran yang sesuai dengan kurikulum. Media gamifikasi yang digunakan adalah aplikasi Gather Town yang terintegrasi dalam LMS (Learning Management System). Hasil uji coba model ini sangat efektif dengan nilai N-Gain rata-rata 0,7642 dan ketuntasan 92%. Hasil uji t-test berpasangan dari antara nilai pretest dan post test diperoleh nilai t hitung = 52.489 lebih besar dari t tabel = 2,0301, serta uji independent sample t-test diperoleh nilai t hitung = 3.768 lebih besar dari t tabel = 2.001 yang menunjukkan bahwa kelompok gamifikasi memiliki hasil yang lebih baik dibandingkan kelompok konvensional. Evaluasi model dilakukan oleh ahli materi, ahli desain instruksional, alhi media dan ahli bahasa menghasilkan penilaian kelayakan yang baik. Model ini diharapkan terus berkembang dalam upaya meningkatkan pemahaman, motivasi, dan keterlibatan mahasiswa, serta dapat diadaptasi untuk mata kuliah lain di pendidikan tinggi. Kata Kunci: Gamifikasi, Gather Town, Matematika Diskrit, Model Pembelajaran. ABSTRACT This study aims to develop, analyze the feasibility and analyze the effectiveness of gamification -based discrete mathematics learning models. The method used is Research and Development (R&D) which adopts the System Approach Model of Education R&D. In the method begins with preliminary research from the Borg and Gall model followed by 10 steps of the Dick and Carey model. In the Dick and Carey Model step, in the development of the model through the formative evaluation process namely one-to-one expert, one-to-one test (user), small group test, and field trial. The model developed is a model that integrates interactive game designs, relevant pedagogical approaches, and learning materials that are in accordance with the curriculum. The gamification media used is an integrated gather town application in LMS (Learning Management System). The trial results of this model are very effective with an average N-Gain value of 0.7642 and completeness of 92%. The t-test results are paired from between the pretest and post test values obtained t value = 52,489 greater than t table = 2,0301, and the independent sample t-test test is obtained t value = 3,768 greater than t table = 2,001 shows that the gamification group has better results than conventional groups. Model evaluation is carried out by material experts, instructional design experts, Alhi media and linguists produce a good feasibility assessment. This model is expected to continue to develop in an effort to increase understanding, motivation, and student involvement, and can be adapted for other courses in higher education. Keywords: Gamification, Gather Town, Discrete Mathematics, Learning Model.

Item Type: Thesis (Doktor)
Additional Information: 1). Prof. Dr. Robinson Situmorang, M.Pd. 2). Prof. Dr. Moch. Sukardjo, M.Pd.
Subjects: Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar
Pendidikan > Penelitian Tindakan Kelas > Pendidikan Tinggi, Universitas
Pendidikan > Media Pembelajaran
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Divisions: PASCASARJANA > S3 Teknologi Pendidikan
Depositing User: PRATIWI .
Date Deposited: 28 Feb 2025 07:10
Last Modified: 28 Feb 2025 07:10
URI: http://repository.unj.ac.id/id/eprint/53967

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