FARRADILA PUTRI EKAYANTI, . (2025) PENGEMBANGAN MOBILE LEARNING TERINTEGRASI AUGMENTED REALITY DENGAN PENDEKATAN SAINTIFIK PADA MATERI STOIKIOMETRI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk menghasilkan media pembelajaran mobile learning yang terintegrasi teknologi Augmented Reality (AR) dengan pendekatan saintifik pada topik stoikiometri. Metode penelitian ini menggunakan metode research and development (R&D) dengan model Borg & Gall. subjek pada penelitian ini adalah siswa SMA kelas XI. Teknik analisis data menggunakan analisis penilaian dari 6 validator terdiri dari 3 ahli materi dan bahasa, serta 3 ahli media. Analisis kuesioner uji validasi ahli, uji coba peserta didik dan guru menggunakan lembar kuesioner. Aplikasi yang digunakan dalam pembuatan mobile learning terintegrasi AR adalah Unity 3D. Hasil penelitian menunjukkan bahwa: (1) Penilaian oleh para ahli secara keseluruhan diperoleh rata-rata persentase 96,04% dari ahli media (r =0,86) serta 86,94% dari ahli materi dan bahasa (r=0,89) dengan interpretasi sangat layak, (2) Penilaian oleh guru dan peserta didik pada skala kecil diperoleh rata-rata 90,36% (peserta didik) dan 94,62% (guru), sedangkan skala besar diperoleh 89,91% (peserta didik) dan 96,57% (guru) dengan interpretasi sangat layak. Dengan demikian, pengembangan mobile learning terintegrasi Augmented Reality (AR) mampu mendukung proses pembelajaran mandiri peserta didik secara efektif dan interaktif. ***** This study aims to develop mobile learning instructional media integrated with Augmented Reality (AR) technology using a scientific approach on the topic of stoichiometry. The research employs the research and development (R&D) method with the Borg & Gall model. The subjects of this study are 11th-grade high school students. The data analysis technique involves assessment evaluations from six validators, comprising three material and language experts and three media experts. The validation test analysis, as well as student and teacher trials, utilize questionnaire sheets. The application used to create the AR-integrated mobile learning media is Unity 3D. The results of the study indicate that: (1) Expert evaluations yielded an average percentage of 96.04% from media experts (r = 0.86) and 86.94% from material and language experts (r = 0.89), interpreted as highly feasible; (2) Teacher and student assessments in small-scale trials showed average percentages of 90.36% (students) and 94.62% (teachers), while large-scale trials yielded 89.91% (students) and 96.57% (teachers), interpreted as highly feasible. Thus, the development of AR-integrated mobile learning effectively and interactively supports students' independent learning processes.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Prof. Dr. Ucu Cahyana, M.Si. 2). Yussi Pratiwi, S.Pd., M.Sc. |
Subjects: | Pendidikan > Pendidikan Dasar Pendidikan > Media Pembelajaran Sains > Kimia Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan |
Divisions: | FMIPA > S1 Pendidikan Kimia |
Depositing User: | FARRADILA PUTRI EKAYANTI . |
Date Deposited: | 14 Mar 2025 02:55 |
Last Modified: | 14 Mar 2025 02:55 |
URI: | http://repository.unj.ac.id/id/eprint/55596 |
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