GAVAN SATRIA HASTORO, . (2025) PERANCANGAN GAME EDUKASI BERBASIS ANDROID UNTUK MATERI SKETSA DAN ILUSTRASI MENGGUNAKAN METODE ADDIE. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Tingkat minat siswa terhadap penggunaan game edukasi sebagai alat bantu belajar sangat tinggi, namun belum tersedia media pembelajaran berbasis game yang dirancang khusus untuk materi sketsa dan ilustrasi. Perkembangan media pembelajaran digital di lingkungan SMK mendorong inovasi teknologi untuk meningkatkan keterlibatan dan pemahaman siswa. Penelitian ini bertujuan untuk merancang dan mengembangkan game edukasi berbasis Android untuk materi sketsa dan ilustrasi menggunakan model ADDIE, yang terdiri dari empat tahapan: Analysis, Design, Development, dan Implementation. Tahap Analysis dilakukan melalui studi literatur, observasi, dan kuesioner kepada 43 siswa untuk mengidentifikasi kebutuhan pembelajaran. Tahap Design menghasilkan blueprint produk berupa storyboard, kerangka antarmuka pengguna, dan alur permainan. Tahap Development dilakukan dengan membangun aplikasi game menggunakan Unity dan IbisPaint X, dilengkapi fitur visual novel, level, kuis interaktif, dan inventory. Pada tahap Implementation, game diuji coba langsung oleh siswa kelas X DKV di SMK Negeri 48 Jakarta. Validasi dilakukan oleh ahli materi (100%), ahli media (94%), serta 36 siswa pengguna (91%) yang seluruhnya berada pada kategori “sangat layak”. Hasil ini menunjukkan bahwa media yang dikembangkan sesuai dengan kebutuhan siswa. Penelitian menyimpulkan bahwa metode ADDIE mampu menghasilkan media pembelajaran yang menarik, interaktif, serta meningkatkan motivasi belajar siswa SMK. ***** Students showed a high level of interest in using educational games as learning tools; however, there was no game-based learning media specifically developed for sketch and illustration materials. The development of digital learning media in vocational high schools encouraged technological innovation to improve student engagement and understanding. This study aimed to design and develop an Android-based educational game for sketch and illustration materials using the ADDIE model, which consisted of four stages: Analysis, Design, Development, and Implementation. The Analysis stage was carried out through literature studies, observations, and questionnaires distributed to 43 students to identify learning needs. The Design stage produced a product blueprint in the form of storyboards, user interface frameworks, and game flow. The Development stage involved building the game application using Unity and IbisPaint X, complete with visual novel features, levels, interactive quizzes, and inventory. In the Implementation stage, the game was tested directly by grade X DKV students at SMK Negeri 48 Jakarta. Validation was conducted by a subject matter expert (100%), a media expert (94%), and 36 student users (91%), all of which were categorized as “very feasible.” The results showed that the developed media met student needs. The study concluded that the ADDIE model successfully produced engaging, interactive learning media that increased students' motivation to learn in vocational schools.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Ressy Dwitias Sari, S.T., M.T.I. ; 2). Via Tuhamah Fauziastuti, S.Si, M.Ed. |
Subjects: | Teknologi dan Ilmu Terapan > Teknik Komputer |
Divisions: | FT > S1 Pendidikan Teknik Informatika Komputer |
Depositing User: | Users 27960 not found. |
Date Deposited: | 23 Jul 2025 07:20 |
Last Modified: | 23 Jul 2025 07:20 |
URI: | http://repository.unj.ac.id/id/eprint/56674 |
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