PERANCANGAN USER INTERFACE DAN USER EXPERIENCE SISTEM PEMBELAJARAN ELEKTRONIK (SIMPEL) BERBASIS WEB UNTUK PENGAJAR MENGGUNAKAN METODE DOUBLE DIAMOND

RIVALDO RIDHO SIPUTRO, . (2025) PERANCANGAN USER INTERFACE DAN USER EXPERIENCE SISTEM PEMBELAJARAN ELEKTRONIK (SIMPEL) BERBASIS WEB UNTUK PENGAJAR MENGGUNAKAN METODE DOUBLE DIAMOND. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Perkembangan teknologi informasi mendorong transformasi pembelajaran ke arah digital, terutama setelah pandemi Covid-19. Meskipun model pembelajaran daring dan hybrid telah diterapkan, beberapa sekolah kejuruan seperti SMKN 1 Jakarta, SMK 1 Perguruan Cikini, dan SMKN 40 Jakarta, belum mengoptimalkan Learning Management System (LMS). Peneliti mengidentifikasi beberapa permasalahan antaranya lain antarmuka yang kurang menarik, fitur yang kompleks, serta minimnya pelatihan bagi guru senior. Hal ini mendorong guru untuk lebih memilih aplikasi eksternal, yang menyebabkan sekolah kesulitan dalam administrasi dan dokumentasi. Berdasarkan permasalahan menunjukkan adanya kebutuhan terhadap sebuah platform pembelajaran yang sederhana fokus pada fitur sering digunakan dalam proses pembelajaran. Penelitian ini bertujuan untuk merancang UI/UX berbasis web bernama SIMPEL (Sistem Pembelajaran Elektronik) yang berfokus pada kebutuhan pengajar. Proses perancangan dilakukan menggunakan metode Double Diamond yang terdiri dari empat tahap: Discover, Define, Develop, dan Deliver. Hasil dari perancangan ini menghasilkan prototipe high-fidelity. Pengujian dilakukan dengan menggunakan Think Aloud, dan System Usability Scale (SUS), diperoleh hasil penilaian Think Aloud task keberhasilan mencapai 98,33%, dengan mayoritas memberikan respons positif. Serta pengujian SUS menghasilkan skor 85,5%, yang tergolong acceptable dengan tingkat penerimaan best imaginable dan memperoleh peringkat grade A+. Dengan hasil tersebut menunjukkan rancangan SIMPEL dinilai layak, dan mudah digunakan sesuai dengan kebutuhan pengajar. ***** Advances in information technology have driven the transformation of learning towards digitalization, especially after the Covid-19 pandemic. Although online and hybrid learning models have been implemented, some vocational schools such as SMKN 1 Jakarta, SMK 1 Perguruan Cikini, and SMKN 40 Jakarta have not yet optimized their Learning Management Systems (LMS). Researchers identified several issues, including an unattractive interface, complex features, and insufficient training for senior teachers. This has led teachers to prefer external applications, causing schools to face challenges in administration and documentation. Based on these issues, there is a need for a simple learning platform focused on features frequently used in the learning process. This study aims to design a web-based UI/UX named SIMPEL (Electronic Learning System) tailored to teachers' needs. The design process was conducted using the Double Diamond method, consisting of four stages: Discover, Define, Develop, and Deliver. The design resulted in a high-fidelity prototype. Testing was conducted using Think Aloud and the System Usability Scale (SUS), yielding a Think Aloud task success rate of 98.33%, with the majority providing positive responses. Additionally, the SUS testing yielded a score of 85.5%, which is considered acceptable with the highest possible acceptance rate and received an A+ grade. These results indicate that the SIMPEL design is deemed suitable and easy to use according to the needs of educators.

Item Type: Thesis (Sarjana)
Additional Information: 1). Hamidillah Ajie, S.Si, M.T. 2). Ressy Dwitias Sari, S.T., M.T.I.
Subjects: Teknologi dan Ilmu Terapan > Teknik Komputer
Divisions: FT > S1 Pendidikan Teknik Informatika Komputer
Depositing User: Rivaldo Ridho Siputo .
Date Deposited: 30 Jul 2025 04:17
Last Modified: 30 Jul 2025 04:17
URI: http://repository.unj.ac.id/id/eprint/56971

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