PENGEMBANGAN GAME EDUKASI PERAKITAN KOMPUTER BERBASIS ANDROID DI SMK TAMANSISWA 2 JAKARTA

ARASYI DIIPSENO RIFRIYANTO, . (2025) PENGEMBANGAN GAME EDUKASI PERAKITAN KOMPUTER BERBASIS ANDROID DI SMK TAMANSISWA 2 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Praktikum secara berkelompok yang disebabkan keterbatasan komponen komputer bagi siswa kompetensi keahlian TKJ kelas X di SMK Tamansiswa 2 Jakarta, membuat nilai praktikum siswa dan pemahaman siswa menjadi berkurang. Untuk mengatasi masalah tersebut, dilakukan pengembangan media pembelajaran berbentuk game edukasi simulasi perakitan komputer menggunakan Game Engine Unity dan Model Pengembangan ADDIE. Media pembelajaran yang dihasilkan berupa Game Edukasi Perakitan Komputer. Hasil pengujian mendapat kategori “Sangat Layak” oleh ahli materi dengan persentase kelayakan 100% dan juga termasuk ke dalam kategori “Sangat Baik” oleh ahli media dengan skor 97.5. Selain itu, Uji Coba Responden menghasilkan persentase kelayakan 92% dan dapat dikategorikan “Sangat Layak”. Semua hasil pengujian tersebut menunjukkan bahwa produk game edukasi yang dikembangkan layak digunakan sebagai media pembelajaran guna mempermudah proses pembelajaran mata pelajaran Perakitan Komputer. ***** Group practical work caused by limited computer components for students studying TKJ skills in grade X at SMK Tamansiswa 2 Jakarta resulted in lower practical work scores and reduced understanding among students. To address this issue, an educational simulation game on computer assembly was developed using the Unity Game Engine and the ADDIE development model. The resulting learning media is an Educational Computer Assembly Game. Expert validation results showed a “Highly Feasible” category from the subject matter expert with a 100% feasibility percentage and a “Very Good” category from the media expert with a score of 97.5. Furthermore, the field trial produced a feasibility percentage of 92%, also categorized as “Highly Feasible.” All these evaluation results indicate that the developed educational game is suitable for use as a learning medium to facilitate the teaching and learning process of the Computer Assembly subject.

Item Type: Thesis (Sarjana)
Additional Information: 1). ZE. Ferdi Fauzan Putra, S.Pd., M.Pd.T. ; 2). Muhammad Ficky Duskarnaen, M.Sc.
Subjects: Pendidikan > Media Pembelajaran
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Teknologi dan Ilmu Terapan > Teknik Komputer
Divisions: FT > S1 Pendidikan Teknik Informatika Komputer
Depositing User: Arasyi Diipseno Rifriyanto .
Date Deposited: 31 Jul 2025 03:53
Last Modified: 31 Jul 2025 07:49
URI: http://repository.unj.ac.id/id/eprint/57059

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