ATILLA RIZKYARA, . (2025) PERANCANGAN UI/UX PADA GAME STASLE DENGAN PENDEKATAN USER-CENTERED DESIGN UNTUK EDUKASI BISINDO (BAHASA ISYARAT INDONESIA). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Peserta kelas bahasa isyarat STASLE yang diadakan oleh STARA sering kali melupakan materi dalam waktu singkat setelah kelas berakhir dan diantaranya merasakan kesenjangan pengetahuan antar peserta. Untuk menjawab tantangan ini, penelitian ini merancang User Interface (UI) dan User Experience (UX) pada game edukasi STASLE dengan pendekatan User-Centered Design (UCD). Game ini bertujuan untuk membantu peserta sebagai media pengantar sebelum mengikuti kelas STASLE secara luring dengan mempelajari BISINDO dasar yaitu Budaya Tuli, Alfabet, Angka, dan Perkenalan Diri. Hasil pengujian desain User Interface (UI) melalui Preference Testing dinilai efektif untuk menangkap opini pengguna terhadap komponen UI secara cepat dan akurat. Hasilnya menunjukkan bahwa mayoritas responden memiliki preferensi yang konsisten terhadap desain-desain konsisten dan kontras. Sementara itu, pengujian User Experience (UX) menggunakan metode System Usability Scale (SUS) memberikan hasil rata-rata skor sebesar 82.375, yang berada dalam kategori “Acceptable”, nilai huruf “B”, dan pada tingkat persepsi “Excellent”. Hal ini menandakan bahwa desain aplikasi STASLE telah memenuhi aspek kegunaan (usability) dan dinilai positif oleh target pengguna. ***** Participants of the STASLE (STARA Sign Language Learning) Class organized by STARA often forgot the material shortly after the class ended, and some of them experienced a knowledge gap among participants. To address this challenge, this study designed the User Interface (UI) and User Experience (UX) of the STASLE educational game using the User-Centered Design (UCD) approach. This game aimed to help participants as an introductory medium before attending the offline STASLE class by learning basic BISINDO, including Deaf Culture, Alphabet, Numbers, and Self-Introduction. The UI design was tested through Preference Testing, which effectively captured users’ opinions about UI components quickly and accurately. The results showed that the majority of respondents consistently preferred visually consistent and high-contrast designs. Meanwhile, the UX was evaluated using the System Usability Scale (SUS) method, resulting in an average score of 82.375, which fell into the “Acceptable” category, received a letter grade of “B,” and was perceived as “Excellent.” These findings indicated that the STASLE game design met usability standards and was positively received by the target users.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). ZE. Ferdi Fauzan Putra, S.Pd., M.Pd.T. ; 2). Via Tuhamah Fauziastuti, S.Si, M.Ed. |
Subjects: | Pendidikan > Pendidikan Khusus Teknologi dan Ilmu Terapan > Teknik Komputer |
Divisions: | FT > S1 Pendidikan Teknik Informatika Komputer |
Depositing User: | Users 28196 not found. |
Date Deposited: | 04 Aug 2025 07:10 |
Last Modified: | 04 Aug 2025 07:10 |
URI: | http://repository.unj.ac.id/id/eprint/57449 |
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