ROSIANA CAMILLA AZIZAH, . (2025) PENGEMBANGAN PURWARUPA MEDIA PERMAINAN ULAR TANGGA BERBASIS GENIALLY UNTUK KETERAMPILAN BERBICARA SISWA KELAS X TOPIK KENNENLERNEN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan sebuah purwarupa media permainan ular tangga berbasis platform Genially sebagai media pendukung pembelajaran keterampilan berbicara bahasa Jerman topik Kennenlernen kelas X. Pengembangan purwarupa media permainan ini dilakukan dengan menggunakan pedoman penelitian dan pengembangan (Research and Development) Sugiyono level 1. Data pada penelitian pengembangan ini adalah kumpulan materi pembelajaran keterampilan berbicara bahasa Jerman topik Kennenlernen dan media ular tangga platform Genially. Materi dan media ular tangga tersebut kemudian dilakukan validasi oleh ahli materi dan ahli media. Berdasarkan proses dan prosedur dalam mengembangkan purwarupa media ular tangga berbasis platform Genially dan berdasarkan validasi yang telah dilakukan, didapatkan bahwa hasil skor validasi dari ahli materi memperoleh nilai 92% dan dari ahli media memperoleh nilai 98%. Berdasarkan kedua nilai di atas yang dihitung dengan menggunakan pedoman alur perhitungan penilaian nilai dari Tegeh, dkk., maka dapat disimpulkan bahwa baik materi maupun media memperoleh nilai rata-rata keseluruhan sebesar 95% dan dinyatakan memiliki kualitas yang sangat baik serta dapat digunakan untuk media pembelajaran dengan penyempurnaan lebih lanjut. ***** This research is a development study aimed at producing a prototype of a Genially-based snakes and ladders game as a learning aid for German speaking skills on the topic of Kennenlernen for 10th grade students. The development of this prototype game media was conducted using Sugiyono's Research and Development (R&D) guidelines at level 1. The data in this development study consists of a collection of German language speaking skills learning materials on the topic of “Kennenlernen” and the Genially platform-based snakes and ladders game media. These materials and game media were then validated by subject matter experts and media experts. Based on the process and procedures in developing the prototype of the Genially platform-based snakes and ladders media and based on the validation that has been conducted, it was found that the validation score from the subject matter expert obtained a value of 92% and from the media expert obtained a value of 98%. Based on the two scores above, calculated using the scoring guidelines from Tegeh et al., it can be concluded that both the materials and the media achieved an overall average score of 95% and are deemed to have very good quality and can be used as learning media with further improvements.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Dra. Rina Agustin, M.Pd. 2). Dra. Kurniasih R.H., M.A. |
Subjects: | Bahasa dan Kesusastraan > Bahasa Jerman |
Divisions: | FBS > S1 Pendidikan Bahasa Jerman |
Depositing User: | Rosiana Camilla Azizah . |
Date Deposited: | 05 Aug 2025 00:07 |
Last Modified: | 05 Aug 2025 00:07 |
URI: | http://repository.unj.ac.id/id/eprint/57456 |
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