FENOMENA PERILAKU TOXIC DISINHIBITION ONLINE DI KALANGAN PEMAIN GAME MOBILE LEGENDS (STUDI KASUS 5 PEMUDA DI WARUNG KOPI KANG BOTAK KETAPANG, CIPONDOH, TANGERANG BANTEN)

ADNAN RIFAAD, . (2025) FENOMENA PERILAKU TOXIC DISINHIBITION ONLINE DI KALANGAN PEMAIN GAME MOBILE LEGENDS (STUDI KASUS 5 PEMUDA DI WARUNG KOPI KANG BOTAK KETAPANG, CIPONDOH, TANGERANG BANTEN). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini memiliki tiga tujuan utama. Pertama untuk mendeskripsikan bentukbentuk perilaku Toxic Disinhibition Online Kedua, mendeskripsikan faktor perilaku Toxic Disinhibition Online Ketiga, mendeskripsikan. faktor perilaku Toxic Disinhibition Online yang pada pemain Game Mobile Legends di Warung Kopi Kang Botak. Penelitian dilakukan dengan pendekatan kualitatif dan metode studi kasus. Data ini didapatkan melalui observasi, wawancara mendalam, studi literatur, dan dokumentasi. Waktu penelitian berlangsung mulai dari bulan April- Juni 2023 dengan jumlah informan yang dipilih yaitu 5 pemuda pemain game Mobile Legends di Warung Kopi Kang Botak Ketapang, Cipondoh, Tangerang, Banten Hasil penelitian menunjukkan bahwa perilaku toxic disinhibition yang dilakukan oleh pemain Mobile Legends dilatar belakangi oleh adanya proses sosialisasi dalam kelompok teman sebaya daring yang memiliki minat. Berdasarkan hasil analisis, ditemukan bahwa perilaku tersebut dapat dikategorikan sebagai bentuk penyimpangan sosial, karena melibatkan proses pembelajaran nilai dan norma menyimpang yang berlangsung melalui interaksi digital sehari-hari. Interaksi dalam komunitas game yang bersifat intens dan akrab menjadi wadah efektif bagi transfer nilai menyimpang, seperti perilaku flaming, trolling, dan spamming. Kata Kunci: Perilaku Menyimpang, Toxic Disinhibition, Sosialisasi ***** This study has three main objectives. First, to describe the forms of toxic online disinhibition behavior. Second, to describe the factors contributing to toxic online disinhibition behavior. Third, to describe the factors influencing toxic online disinhibition behavior among Mobile Legends players at Kang Botak Coffee Shop. This research was conducted using a qualitative approach with a case study method. Data were collected through observation, in depth interviews, literature review, and documentation. The research was carried out from April to June 2023, involving five young Mobile Legends players at Warung Kopi Kang Botak Ketapang, Cipondoh, Tangerang, Banten, as informants. The findings indicate that toxic disinhibition behavior among Mobile Legends players is driven by a process of socialization within online peer groups who share similar interests. Based on the analysis, this behavior can be categorized as a form of social deviance, as it involves the internalization of deviant values and norms through daily digital interactions. The intense and close-knit nature of the gaming community serves as an effective medium for the transmission of deviant behaviors, such as flaming, trolling, and spamming. Keywords: Social Deviance, Toxic Disinhibition, Socialization

Item Type: Thesis (Sarjana)
Additional Information: 1). Syaifudin, M. Kesos. ; 2). Ike Arriany, S.E., M.Pd.
Subjects: Ilmu Sosial > Ilmu Sosial (Umum)
Ilmu Sosial > Sosiologi
Divisions: FIS > S1 Pendidikan Sosiologi
Depositing User: ADNAN RIFAAD .
Date Deposited: 07 Aug 2025 02:10
Last Modified: 07 Aug 2025 02:10
URI: http://repository.unj.ac.id/id/eprint/58505

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