SEBASTIAN PANGARIBUAN, . (2025) Pengembangan Media Game Based Learning (GBL) Pada Materi Fluida Kelas XI SMA Dengan Pendekatan Komponen Deep Learning. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengembangkan media Game Based Learning (GBL) dengan pendekatan komponen Deep Learning pada materi Fluida untuk peserta didik kelas XI SMA. Metode penelitian yang digunakan adalah Dick and Carey dengan mengecualikan langkah ke-10, yakni ‘Design and Conduct Summative Evaluation’ karena penelitian difokuskan pada pengukuran pengalaman belajar peserta didik terhadap media yang dikembangkan melalui umpan balik mereka. Pemilihan game Jeopardy untuk dimodifikasi sebagai media yang dikembangkan didasarkan oleh kebutuhan untuk menciptakan suasana belajar dengan permainan yang kompetitif, bermakna, dan reflektif bagi peserta didik. Hasil uji coba ahli menyatakan kelayakan dari masing-masing aspek; ahli media (3,33), ahli pembelajaran (dosen) (4,57), dan ahli pembelajaran (guru) (5,00). Hasil penelitian menunjukkan bahwa media Game Based Learning dengan pendekatan Deep Learning pada materi Fluida sudah layak dalam memfasilitasi pengalaman Joyful, Meaningful, dan Mindful Learning bagi peserta didik. ***** This study aims to develop Game-Based Learning (GBL) media using Deep Learning components approach on the topic of fluid mechanics for 11th-grade high school students. The research method employed is the Dick and Carey instructional design model, excluding the tenth step which is ‘Design and Conduct Summative Evaluation’ since the study focuses on assessing students’ learning experiences using the developed game media via their feedbacks. The Jeopardy game was selected and modified based on the need to create a competitive, meaningful, and reflective learning environment. Expert validation results indicate the media’s feasibility from various perspectives: media expert (3.33), instructional expert (lecturer) (4.57), and instructional expert (teacher) (5.00). The findings demonstrate that the GBL media with a Deep Learning approach is suitable for facilitating joyful, meaningful, and mindful learning experiences for students.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Fauzi Bakri, S.Pd., M.Si. 2). Wulandari Fitriani, M.Pd. |
Subjects: | Pendidikan > Media Pembelajaran Sains > Fisika |
Divisions: | FMIPA > S1 Pendidikan Fisika |
Depositing User: | Sebastian Pangaribuan . |
Date Deposited: | 13 Aug 2025 03:18 |
Last Modified: | 13 Aug 2025 03:18 |
URI: | http://repository.unj.ac.id/id/eprint/60433 |
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