HANANDA FITRI NUR FADZILLAH, . (2025) PENGARUH MODEL PEMBELAJARAN KOOPERATIF TEAMS GAMES TOURNAMENT TERINTEGRASI GAMIFIKASI TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI KONSEP MOL. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif Teams Games Tournament terintegrasi gamifikasi terhadap hasil belajar peserta didik pada materi konsep mol. Penelitian dilaksanakan pada bulan April sampai dengan bulan Mei di SMAN 14 Bekasi. Metode penelitian menggunakan penelitian eskperimen dengan pendekatan kuantitatif true experiment dan desain penelitian posttest-only control group design. Sampel penelitian diperoleh melalui teknik cluster random sampling sehingga diperoleh kelas X-2 sebagai kelas eksperimen dan kelas X-1 sebagai kelas kontrol. Instrumen tes berupa tes objektif pilihan ganda sebanyak 17 soal. Analisis data dilakukan menggunakan uji nonparametrik dengan uji U Mann Whitney. Hasil analisis hipotesis posttest dengan uji U Mann Whitney diperoleh Asymp.Sig.(2-tailed) sebesar 0,026 sehingga dapat disimpulkan 0,026 < 0,05 yang mempunyai arti bahwa H0 ditolak. Berdasarkan hasil yang diperoleh maka dapat disimpulkan bahwa terdapat pengaruh signifikan antara siswa yang diajar menggunakan model pembelajaran kooperatif Teams Games Tournament terintegrasi gamifikasi dengan siswa yang diajar dengan model discovery learning. Hasil uji effect size menunjukan bahwa model pembelajaran kooperatif Teams Games Tournament terintegrasi gamifikasi memberikan pengaruh rendah (r = 0,27) ***** This study aims to determine the effect of the cooperative learning model Teams Games Tournament integrated with gamification on students' learning outcomes in the mol concept material. The research was conducted from April to May at SMAN 14 Bekasi. The research method used an experimental design with a quantitative true experiment approach and a posttest-only control group design. The sample was obtained through cluster random sampling, resulting in class X-2 as the experimental group and class X-1 as the control group. The test instrument consisted of a multiple-choice objective test with 17 questions. Data analysis was conducted using a nonparametric test with the Mann-Whitney U test. The results of the posttest hypothesis analysis using the Mann-Whitney U test yielded an Asymp.Sig. (2-tailed) of 0.026, so it can be concluded that 0.026 < 0.05, meaning that H0 is rejected. Based on the results obtained, it can be concluded that there is a significant effect between students taught using the cooperative learning model Teams Games Tournament integrated with gamification and students taught using the discovery learning model. The effect size test results show that the cooperative learning model Teams Games Tournament integrated with gamification has a low effect (r = 0.27).
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Dr. Darsef Darwis, M.Si 2). Elma Suryani, M.Pd. |
Subjects: | Sains > Kimia |
Divisions: | FMIPA > S1 Pendidikan Kimia |
Depositing User: | Hananda Fitri Nur Fadzillah . |
Date Deposited: | 21 Aug 2025 06:28 |
Last Modified: | 21 Aug 2025 06:28 |
URI: | http://repository.unj.ac.id/id/eprint/61683 |
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