PENGEMBANGAN MEDIA PERMAINAN U-KIND INTERAKTIF PADA MUATAN PENDIDIKAN PANCASILA KELAS V SD

NUR AFIFAH, . (2025) PENGEMBANGAN MEDIA PERMAINAN U-KIND INTERAKTIF PADA MUATAN PENDIDIKAN PANCASILA KELAS V SD. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian dan pengembangan ini bertujuan untuk mendeskripsikan proses pengembangan dan mengetahui kualitas kelayaan produk media permainan U-KIND atau Undercover Keberagaman Indonesia. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE (analyze, design, development, implementation, and evaluation). Teknik analisis data yang digunakan adalah statistik deskriptif kuantitatif. Dimana data tersebut diperoleh dari hasil analisis kebutuhan peserta didik, wawancara guru, dan uji ahli (ahli Bahasa, materi, dan media). Pengumpulan data dilakukan dengan observasi, wawancara, dan kuesioner. Hasil uji penelitian menunjukkan tingkat kelayakan produk berdasarkan uji Bahasa 98%, ahli materi 95%, dan ahli media 97%. Penelitian dan pengembangan ini tidak sampai pada tahap implementasi dikarenakan keterbatasan waktu peneliti dan juga tujuan dari penelitian ini adalah menguji kelayakan produk yang dihasilkan. Berdasarkan penilaian dari uji validasi ahli maka didapati penilaian rata-rata produk yaitu sebesar 97%. Maka dapat disimpulkan bahwa pengembangan media permainan aplikasi Undercover Keberagaman Indonesia dengan nilai kelayakan yaitu Sangat Layak. ***** This research and development aims to describe the development process and assess the quality of the feasibility of the media gameU-KIND or Undercover Diversity of Indonesia. The research method used is Research and Development (R&D) with the ADDIE development model (analyze, design, development, implementation, and evaluation). The data analysis technique used is descriptive quantitative statistics. The data was obtained from the analysis of student needs, interviews with teachers, and expert testing (language, content, and media experts). Data collection was carried out through observation, interviews, and questionnaires. The results of the research test show the feasibility level of the product based on language tests at 98%, content experts at 95%, and media experts at 97%. This research and development did not reach the implementation stage due to the limited time of the researcher, and the aim of this research is to test the feasibility of the produced product. Based on the assessment from the expert validation test, the average rating of the product is found to be 97%. It can be concluded that the development of the Undercover application media for the diversity of Indonesia is rated as Very Feasible.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Linda Zakiah, S.Pd., M.Pd; 2). Dr. Prayuningtyas Angger Wardhani, M.Pd
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Nur Afifah .
Date Deposited: 15 Sep 2025 02:30
Last Modified: 15 Sep 2025 02:30
URI: http://repository.unj.ac.id/id/eprint/62425

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